10-12-2019, 09:13 PM | #11 |
Join Date: May 2015
|
Re: High XP characters
Cool, so our characters who survived 4-5 years of play, maybe 2 sessions per month, would have how many attribute points?
|
10-12-2019, 09:33 PM | #12 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
|
Re: High XP characters
Quote:
So that would mean gaining 6-7 points per attribute. Which would make them very powerful. If that's not your thing you can cap the points at a certain level and only allow the award of Knowledge points (the Talent learning portion of Intelligence) after the cap. |
|
10-12-2019, 10:20 PM | #13 |
Join Date: Dec 2017
|
Re: High XP characters
I don't really get the argument about a 6 attribute system; I understand you might be playing something like that, but it must be a distant relative of the game the rest of us have in mind. In that game, characters with 60 total stat points have blown the doors off of everything the game has to offer.
|
10-12-2019, 11:50 PM | #14 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
|
Re: High XP characters
Quote:
|
|
10-13-2019, 12:06 AM | #15 | |
Join Date: Dec 2017
|
Re: High XP characters
Quote:
Guessing here... Strength/Health IQ/Wisdom Agility/Dexterity |
|
10-13-2019, 04:47 AM | #16 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
|
Re: High XP characters
Certainly not Wisdom, that's a weird artefact from the days of D&D! I used to split attributes this way: ST into Strength/Constitution, DX into Dexterity/Agility and IN into Intelligence/Knowledge. However, I'm considering splitting them more as the original article from Different Worlds 15 (1981) into Strength/Hit points, Dexterity/Success Chance and Intelligence/Knowledge. Either way is fine as long as your clear what things are covered by the new attributes.
|
10-13-2019, 04:59 AM | #17 | |
Join Date: Dec 2017
|
Re: High XP characters
Quote:
To me, wisdom was just any mind thing not pertaining to learning. Street smarts, wit, social skills, etc... |
|
10-13-2019, 05:05 AM | #18 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
|
Re: High XP characters
Knowledge is simply the number of Spells or Talents that can be known.
|
10-13-2019, 09:34 AM | #19 |
Join Date: Dec 2017
|
Re: High XP characters
The important point, in my mind, is that the budget of total points characters can have, and therefore the rate of point progression has to look very different in a game with 4-6 stats than in a game with 3. I.e., a house rule that accelerates point totals in a 6 stat game would be inappropriate for a game with 3 stats. I've written broadly TFT-like home brew systems with up to 10 stats (I know this sounds insane, but those systems also don't have skill systems so they actually aren't that complicated!), but I would not advocate porting the experience and advancement rules from such a game into standard TFT
|
10-13-2019, 10:05 AM | #20 |
Join Date: Aug 2004
Location: Pacheco, California
|
Re: High XP characters
A three attribute system means that each attribute is sufficiently broad so that none of the attributes are dump stats.
Taking ST as a dump stat (which you should always do, of course) limits your character's hit points, ability to resist poisons, and range of their missile spells. (By ITL 135 not ITL 125 of course)
__________________
-HJC |
Thread Tools | |
Display Modes | |
|
|