09-11-2019, 10:38 AM | #1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Murphy's rules: How to survive a fall and more
This thread is for minor rule bugs with humorous consequences in GURPS. Because no system is completely without them.
You have to wear armor for this to work. Enough armor to soak all falling damage. The problem is that all armor is treated as flexible for the purpose of falling damage. This does 1 point injury per 5 points of damage. BUT... if you place a large spike where the guy is falling, this converts damage to impaling, and then damage is only 1 point injury per 10 points of damage. A saw-blade (cutting damage) also works. :o)
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Last edited by Anders; 09-11-2019 at 10:45 AM. |
09-11-2019, 10:55 AM | #2 |
Join Date: Mar 2016
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Re: Murphy's rules: How to survive a fall
Speaking of surviving a fall, if you strike a liquid and make a successful Swimming roll, at a penalty based on your velocity, you avoid all damage. That means that if you have a high enough skill to tank a -10 penalty (maximum possible terminal velocity is described as Move 100), then you can fall from any height and emerge completely unscathed as long as you hit water. This does mean that it's all-or-nothing, though. Fail and you almost certainly will die.
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09-11-2019, 11:08 AM | #3 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Murphy's rules: How to survive a fall
I'm not sure that would quite qualify as a Murphy's in that most people would want to play that way. It is how it works in fiction, even "realistic" fiction.
(Now I don't have my books at the moment.. but if there's no requirement for water depth based on velocity, that could qualify.)
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09-11-2019, 11:13 AM | #4 | |
Join Date: Mar 2016
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Re: Murphy's rules: How to survive a fall
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09-11-2019, 11:32 AM | #5 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Murphy's rules: How to survive a fall
I just find the image of a battletrooper falling from orbit and someone crying "we have to save him - bring out the large spike!" hilarious.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
09-11-2019, 12:22 PM | #6 | |
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Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Murphy's rules: How to survive a fall
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(One of the many rules I prefer in DFRPG rules over Basic) |
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09-11-2019, 01:50 PM | #7 | |
Join Date: Aug 2018
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Re: Murphy's rules: How to survive a fall and more
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09-11-2019, 04:07 PM | #8 |
Join Date: Jun 2016
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Re: Murphy's rules: How to survive a fall
There’s the old chestnut that the distraction penalty for being partially on fire is less than the penalty for total darkness. Set your arm on fire and now you can attack better!
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09-11-2019, 04:24 PM | #9 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Murphy's rules: How to survive a fall and more
Quote:
Not halving the base damage solves this problem, at least.
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09-11-2019, 04:29 PM | #10 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Murphy's rules: How to survive a fall
The penalty is -3, and especially as a burning arm probably still gives you lighting penalties, and possibly penalties for smoke in your eyes, so that might well not be true. Oh, and these penalties are on top of any you take for the pain from the burning damage. And if all this does add up to less than -10, well that makes sense - you can actually see the target, after all.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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