10-14-2020, 02:16 PM | #21 | |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: increasing attributes after character creation
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EDIT: I just realized my above comment could be misleading, so I should clarify the above as a player's misinterpretation. I don't use NPC's successful influence roll to tell players how they have to react--except for modifiers to their appropriate rolls. If the NPC rolls 4 under Sex Appeal, and your PC has Lecherousness that would apply to that NPC, you're rolling at -4. I do encourage my players to roleplay the NPC's influence when there isn't a required roll: I do this by description. "You've heard this business owner has connections that might be just what you're looking for--and you've heard a rumor that he's sympathetic to your cause." For most people and professions, I agree. As a journalist who worked to get information from politicians and police officers that they didn't necessarily plan to tell me, I did a fair amount of that on the job. (Although with the police lieutenant who had worked undercover and infiltrated a major drug ring in Los Angeles, I continually failed).
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GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia Last edited by Alden Loveshade; 10-15-2020 at 11:06 AM. Reason: Clarification |
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10-14-2020, 02:33 PM | #22 |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: increasing attributes after character creation
I suspect a good deal of us are using whatever accrued CP we earn in our lives to buy down or buy off Disadvantages. Oh, and the optional (home brewed?) rule where you can spend CP to re-roll, or to "buy down" a failure? I think that might be in effect as well. ;)
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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