10-12-2020, 02:01 PM | #1 |
Join Date: Aug 2013
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increasing attributes after character creation
One of my players wants to increase strength. How is this done after character creation?
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10-12-2020, 02:10 PM | #2 |
Join Date: Jan 2017
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Re: increasing attributes after character creation
Award character points for various deeds. He can save them up until he earns enough points to increase Strength by one. If you want justification for the increased Strength, he could do some bodybuilding training during off time.
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10-12-2020, 02:25 PM | #3 |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: increasing attributes after character creation
This is a major change from Third Edition to Fourth Edition. In Third Edition, raising an attribute after character creation costs double points. So if you want a 10-point increase, you have to spend 20 points to get it. I rather like that, but if I insisted on that for my Fourth Edition players, they'd probably throw fireballs at me.
Some GMs may well insist that PCs can't raise attributes from what they were originally. In real life, after reaching full maturity, most people do not get smarter as they get older. If post-creation Attribute increase is allowed, I'd make sure they have a really good in-game justification.
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10-12-2020, 03:08 PM | #4 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: increasing attributes after character creation
For full details of character development in general, see Chapter 9 of the Basic Set. It is often overlooked.
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10-12-2020, 03:19 PM | #5 |
Join Date: Jul 2013
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Re: increasing attributes after character creation
I let them do it, but have to buy things in stages that can sort of be justified as a progression. Lifting ST, Striking St, and then finally 1 HP gets traded in for an increase in ST.
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10-13-2020, 04:41 AM | #6 |
Join Date: Mar 2008
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Re: increasing attributes after character creation
IQ can be justified by raising IQ skills and then trading in a level in skills for a level in IQ since IQ is breadth of experience partially. But you need enough so that no skill goes down in effective level.
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10-13-2020, 05:03 AM | #7 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: increasing attributes after character creation
For a fuller discussion of this, see Chapter 1 of GURPS Social Engineering:Back to School.
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Bill Stoddard I don't think we're in Oz any more. |
10-13-2020, 06:36 AM | #8 | |
Join Date: Sep 2007
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Re: increasing attributes after character creation
Quote:
After all, "most people" don't get stronger or faster after maturity, either. But that's not because they _can't_, by physical law. They're just doing other things. |
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10-13-2020, 07:24 AM | #9 | |
Join Date: Aug 2007
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Re: increasing attributes after character creation
Quote:
On the other hand the RAW has no problem with just buying st in whole pts. The GM can do whatever he wants but if somebody asks for the Rules as Written this is what they are.
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Fred Brackin |
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10-13-2020, 07:39 AM | #10 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: increasing attributes after character creation
Quote:
It can also lead to some minor oddities - skills floating to other attributes and things unlocked at specific relative levels (e.g. DX+1), mostly. Doesn't prevent me from allowing it, just something to keep in mind.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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