09-15-2020, 07:48 PM | #151 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: (Another) World of Superhumans
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I'm wondering if that ought to be extended to powers. That's been a source of some confusion for me: you know, the times when it wasn't from misreading or missing or forgetting past comments. >.> If we do continue to have physics defying powers, one can still try for verisimilitude, of course, but that means accepting how truly limited human science must be if these things that are impossible keep happening. It would also offer a stark contrast between most other superhero settings with which I am familiar.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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09-15-2020, 08:41 PM | #152 |
Join Date: Feb 2016
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Re: (Another) World of Superhumans
Let us say narrative consistency for abilities and realism for their consequences. In order to preserve narrative consistency, abilities like Jumper and Snatcher need to be avoided, as do cinematic abilities like Gadgeteer.
For example, what are the realistic consequence of having a super with Lifting ST 22 (Super, -10%; Super-Effort, +400%) [324] and Warp (Reliable+10, +50%; Super, -10%) [140]? The individual would be able to easily transport a 9,000 metric ton spacecraft into LEO and back without difficulty, meaning that they would be able to transport, by themselves, around 18 million metric tons per year into LEO without difficulty. With some effort, they could even travel to Mars, allowing them to teleport 9,000 metric tons from the Earth to Mars with just a few hours if concentration. |
09-15-2020, 11:24 PM | #153 |
Join Date: Mar 2013
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Re: (Another) World of Superhumans
You can't reasonably determine what this world will be like by looking at it from the ground up, although that can provide inspiration.
The premise of 'there are a lot of supers and they have different amounts of points in superpowers with a cap of x' is effectively infinite variables to insert into decades of world history. Better to decide what you want it to be like and then justify the setting with superpowers as required. |
09-16-2020, 01:35 AM | #154 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: (Another) World of Superhumans
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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09-16-2020, 05:32 AM | #155 | |
Join Date: Nov 2015
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Re: (Another) World of Superhumans
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It's possible, depending on the setting, that teleports would be limited to about, let's say, 186000 miles, take hyperjump for longer trips if available. I also see it as highly unlikely that someone would develop super lifting strength and warp at the same time, and having supers with warp train as weight lifters seem like metagaming, so I'd be looking at a way to separate warp carrying capacity from BL if I had to run a Super campaign. |
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09-16-2020, 05:43 AM | #156 |
Join Date: Feb 2016
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Re: (Another) World of Superhumans
It is actually a standard build in Supers (alternatives are mental carrying capacity and telekinetic carrying capacity). A way to avoid perpetual motion is to say that teleportation gives local velocity (it can be given a scientific explanation that the teleporter adds or subtracts from the rotational velocity of the lesser gravitational body). In that case, a teleporter going from Earth to Mars gives Mars additional rotational energy and a teleporter going from Mars to Earth would subtract rotational energy from Mars.
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09-16-2020, 07:37 AM | #157 | ||
Join Date: Sep 2004
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Re: (Another) World of Superhumans
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Last edited by naloth; 09-16-2020 at 07:46 AM. |
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09-16-2020, 08:04 AM | #158 |
Join Date: Feb 2016
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Re: (Another) World of Superhumans
When it comes to Lifting ST, BL increases when you use Super-Effort, which increases Warp capacity (the restriction that Super-Effort only effects Warp capacity is limited to Super-Effort on Will for mental carrying capacity). As for the ability, it is important to remember that abilities come from the unconscious desires of the superhumans as well as stress reactions. How many adolescents (or adults for that matter) have dreamed of being a spaceship captain? In order to be a spaceship captain, you need a spaceship that can move through space and, since captains give the orders to move the spaceship, it is not that much of a conceptual leap to posit that the captains are the source of the spaceship's movement.
Another possible reason for it coming about is an adolescent who is panicking after a landslide and needs to move massive boulders now. The initial ability combination would allow them to move boulders up to 9,000 metric tons (15 meters in radius). Other options would be an adolescent who wants to be a Navy captain being filled so much with desire during a tour of a naval ship that they accidentally teleport it home. |
09-16-2020, 08:21 AM | #159 | ||||
Join Date: Sep 2004
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Re: (Another) World of Superhumans
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A world where most super power manifests at 15 years old to do what 15 year olds normally wouldn't be able to do (legally, morally, etc) is actually a pretty sobering thought. Quote:
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Last edited by naloth; 09-16-2020 at 09:34 AM. |
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09-16-2020, 10:07 AM | #160 |
Join Date: Feb 2016
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Re: (Another) World of Superhumans
It literally says that is how it works (Supers, 29-30, and Powers, 58). Super-Effort increases effective Lifting ST level, which directly increases BL.
As for adolescent desires, being a spaceship captain was my number 1 desire from age 6 to age 18, and I imagine that I was not unique. Having the above ability would have been my every dream come true, as I could have traveled the stars. Heck, interplanetary/interstellar teleportation (either personal and as part of a ship) is one of the major tropes of science fiction. |
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