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Old 08-28-2020, 07:07 PM   #11
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: Affliction: Alternate Abilities vs Power Techniques

Quote:
Originally Posted by Refplace View Post
Note that you can also do different areas of effect, duration's, and areas of effect as alternative enhancements. Either combined as a single set or separate as separate sets.
Example: Set A (effect of Affliction) + Set B (Range or level of Malediction) + Set C (Duration). Then choose the desired effect from Steps A, B, and C to get the desired mix. Lower versions of a set allow more costly versions of another set. It was more work setting that up and more confusing for the GM to read but still easy enough and greatly enhanced flexibility.
True, it's trying to mix limitations in there likely gets really confusing.

Quote:
Originally Posted by Tyneras View Post
Alternative Enhancements are working out great. My strategy is to use the highlight tools and just color the title of the ability in my verbose description and the Alt. Enhancements the same.
That's great! What I did in the past is make each 'set' their own bullet point then put the total cost of them all as one 'unique' enhancement in the affliction build.
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Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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