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Old 02-10-2015, 02:51 PM   #1
ericthered
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Default Blog: Worlds Beyond Earth

I started this blog a while ago. Its created as an outlet and display for my incessant world building -- which, as you may quickly notice, is mostly channelled in the direction of gaming. I'm not sure whether gaming will take it completely over or not.

I was going to post this when the blog was just created, but I wanted it in a presentable format, and the thing just grew while I tried to smooth it out. Its not how I would like it yet, but It will just grow more if I wait. As of this posting, I have 16 posts and 5 pages. They include:

An IW template system for use at cons
Monster Ideas
World Ideas
An 'IQ Qualities' System to break up IQ in a meaningful way that remains both point efficient and mostly balanced.
An expanded 'Demon Variety' table (RPM) and a discussion on how to populate your RPM setting with fae.
An alternate pricing scheme for added attributes in RPM.

I suggest using the tag cloud to navigate.

Comments, Questions, and suggestions are welcome both here and on the blog itself. I hope you enjoy the content.
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Last edited by ericthered; 02-10-2015 at 03:22 PM.
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Old 02-10-2015, 03:21 PM   #2
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Quote:
Originally Posted by ericthered View Post
I started this blog a while ago. .... Comments, Questions, and suggestions are welcome both here and on the blog itself. I hope you enjoy the content.
Well, how and where can I find it ?
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Old 02-10-2015, 03:23 PM   #3
ericthered
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Default Re: Blog: Worlds Beyond Earth

oops.. here it is (also edited into the first post)
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Old 02-24-2015, 01:47 PM   #4
ericthered
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My thoughts on statting aliens, common mistakes made, and workarounds.

The stat-normalizers' version of the topic, as it were.

This came out of me working with the 'wild life' setting to get it to my taste. Using my own advice I got five of the three races to manageable levels (1,-5,-15). If considered on their own planets they rise to all be in the 1-5 range. The builds aren't included in the post, it is long enough already.
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Old 02-24-2015, 02:39 PM   #5
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Quote:
Originally Posted by ericthered View Post
My thoughts on statting aliens, common mistakes made, and workarounds.

The stat-normalizers' version of the topic, as it were.

This came out of me working with the 'wild life' setting to get it to my taste. Using my own advice I got five of the three races to manageable levels (1,-5,-15). If considered on their own planets they rise to all be in the 1-5 range. The builds aren't included in the post, it is long enough already.
And yet the wild life setting specifically has all the aliens having been the subject of genetic engineering to make them more useful.
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Old 02-24-2015, 02:54 PM   #6
ericthered
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And yet the wild life setting specifically has all the aliens having been the subject of genetic engineering to make them more useful.
Very true. But that's not what has been messed with -- the Shahar are about adding disadvantages as much as adding advantages. And they aren't presented as super-soldiers.

Its also about stat-normalizer sensibilities, where +1 DX is a big deal.
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Last edited by ericthered; 02-24-2015 at 02:59 PM.
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Old 02-24-2015, 04:48 PM   #7
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Welcome to the Brotherhood of Bloggers Who Blog Too Much! Your decoder ring is in the mail.
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Old 02-24-2015, 04:53 PM   #8
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I've a feeling that if I started a blog, not even my own GF would read it.
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Old 02-27-2015, 04:20 PM   #9
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Today I share a magic system: vasic magic.

Its two major qualities are its suitability and interaction with a dimension-crossing setting, and being a true 'magic as technology' system.

This is one of the older magic systems I've created.
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Old 03-07-2015, 03:04 PM   #10
ericthered
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I'm starting an 'alien' series. Today's species is : Tree Crabs

This is once again an old idea I finally put into writing. The species was an attempt to build a species functional at all levels of technology, and with a completely ahuman physiology.
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