10-20-2020, 09:00 PM | #311 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Rules you ignore/alter.
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Finance rolls for a city spending more than it can afford. The PC's were the city founders and leaders, and we were using the rules for city management from Pyramid 54. That's a pretty high variance job, and they were pushing the city's resources. Events from outside effected the roll, but I generated them / planned them in advance separately. Hours of study gained in a studying situation. Not for all games. This is from "Back to School", and in games where its appropriate, it helps keep time sheet abuse under control, as well as bringing in a touch of grounding. Rolls to avoid being discovered when undercover for a long period of time, or otherwise actively doing an action in secret for a lengthy period. Is it a job roll? maybe. maybe not. But its really convenient to schedule that roll at the same time as all of the other monthly rolls.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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10-24-2020, 07:32 PM | #312 |
Join Date: Jun 2010
Location: Dreamland
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Re: Rules you ignore/alter.
Infinite Extra Lives is 250pts. Instead of coming up with a fiddly Unkillable + Regeneration build, you can just pay this cost to be allowed to come back once the current scene is over. A player came up with it and I think it's fine (it's probably overpriced to be honest, you can get something similar for 210pts).
I don't remember if I said this, but I don't drop fractions on Basic Move. That fraction can matter out of combat. Instead, you just ignore it when in combat because you have to move full hexes. |
10-25-2020, 09:56 PM | #313 | ||
Join Date: Sep 2020
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Re: Rules you ignore/alter.
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10-25-2020, 11:39 PM | #315 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Rules you ignore/alter.
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I don't think I've ever seen anyone use Visualization. It seems very powerful but also annoying to use (replace 'annoying' with 'broken' when adding No Roll Required). However, I kind of like the idea of dropping the need to explain it as a player and just rely on how well you succeed; +1 for any success, +2 for MoS 5, +3 for crit. |
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10-26-2020, 02:17 AM | #316 | |
Join Date: Aug 2018
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Re: Rules you ignore/alter.
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and being able to get 1/3 the bonus w/ potentially unlimited penalties for your prediction deviating from what actually happens limits it in a lot of circumstances with last-minute deviations. "the sword thrusts" when "the sword swings" "at my face" when it's "at my arm" "not spinning" when it's "spinning" "strong" when it's "determined" "all-out" when it's "committed" "no extra effort" when "extra effort" is used One of the effects of all the new combat options added in Martial Arts is you have many more criteria that your vision can be specific about, and not getting those specifics right means a less accurate version, whether that means failing to get the max +2 bonus, or having your MoS bonus divided, or getting penalties on top of that. You need to specify all of this before your foe attacks you, even as a free action. To do something like this on your opponent's turn should probably require a 'power dodge' roll. If it succeeds, you can activate your ability in time to penalize their roll to hit you with the added input of knowing what kind of attack they chose to make. If it fails, they hit you before you could make your visualization roll, so instead it takes place AFTER... I think part of visualization might also be "specify the time it happens" so if you got that wrong, there could be progressive penalties too. So maybe it helps penalize his NEXT attack, but then it's not just the timing which is off but possibly the type/weapon/technique/options too. Even when a power dodge is allowed, I think maybe GM could force you to make perception checks to discern criteria of the attack AS IT IS HAPPENING. I don't know for example, if it should always be taken for granted "I should use Feverish Defense because my foe is using Mighty Blows" I have heard "it's obvious they're All-Out Attacking" (not sure if that means it's also obvious they'er using Strong and not Determined) but I like the idea of perception checks being made to find out stuff like that, even if it's something like a +10 for obvious |
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10-26-2020, 02:48 AM | #317 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Rules you ignore/alter.
I would hope the advantage worth 1/10 the price isn't as good as Super Luck ;)
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10-26-2020, 03:55 AM | #318 | ||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Rules you ignore/alter.
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The biggest problem I see with Visualisation as written, is that it relies on you as a player being on the same page as the GM with respect to the situation. Given the limited bandwidth of verbal communication, even with visual aids, this can be a problem. It also rewards players who are good at visualising things and describing them too much compared to those less gifted, I think. Quote:
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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10-26-2020, 04:47 AM | #319 | |
Join Date: Aug 2018
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Re: Rules you ignore/alter.
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Meanwhile, people who are smart as their chars can play them w/o ever needing to buy Common Sense. It's like... if you are suave you can just talk NPCs into doing things and the GM could be so caught up in the words YOU use that they don't even both to roll for social skills. |
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10-26-2020, 07:08 AM | #320 |
Join Date: Feb 2016
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Re: Rules you ignore/alter.
I never allow players to replace their character's Reaction/Influence rolls with RP (though I give up to +2 for good RP and inflict up to -2 for bad RP). It is similar with IQ rolls, a player must roll IQ to see if their character comes up with a good idea and, if they succeed, then they can share their idea (a detailed description gives up to a +2 to subsequent rolls concerning the idea while a vague description inflicts up to a -2 to subsequent rolls concerning the idea).
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affliction, fixed, house rules, rules |
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