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Old 10-04-2020, 04:44 AM   #11
corwyn
 
Join Date: Aug 2004
Location: Saskatoon, SK
Default Re: [DF] Dungeon Fantasy Rework: Fighter, Mage, Thief

Quote:
Originally Posted by LoneWolf23k View Post
All right, I'm well aware that what I'm talking about here is more "take the Cleric and Druid and turn them into Wizard sub-classes with Magery", but honestly, I think that should be an option, especially in Fantasy games without active gods. Final Fantasy splits it's Mages into Black and White, for example.

Also, I can think of plenty of Rogue Variations; mostly because I'd be basing them from the templates from GURPS Classic: Rogues.

Assassin, Bard, Cat Burgler, Con Man, Fixer, Forger, Gambler, Master Thief, Mobster, Pickpocket, Pirate, Poacher, Smuggler, Spy...

Actually, now that I think about it, I could just try to update those Templates.
If you're familiar with GCA, there are templates for 4e versions of all 3 books.
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Old 10-05-2020, 09:31 PM   #12
Infornific
 
Join Date: Dec 2004
Default Re: [DF] Dungeon Fantasy Rework: Fighter, Mage, Thief

One issue I see is that Fighters & Thieves can merge into each other. In some ways with GURPS something like the Hero vs Wizard division from TFT makes more sense in the long run. I suspect the practical difference between Fighter & Thief is that one buys up ST & HT while the other buys up IQ. That said the division could work as a starting point for a low point game when you need to specialize more.

You might take a look at GURPS Action 4: Specialists which has multiple 25 point lenses which could be easily adopted to Dungeon Fantasy. So instead of the single 100 point BAT you could have:

Fighter - high DX, ST, HT, and focus on combat advantages

Rogue - High DX & IQ, a variety of Advantages

Magic User - High IQ, presumably some base Magery & perhaps a set of basic spells.

After that, 25 point lenses for skill sets & power ups. For Magic User lenses, you could include mundane skills with a given set of spells to make wizards more distinctive and discourage the swiss knife style of magic.

Each player would pick a base template and two (for a 150 point game) lenses.
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