Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 08-15-2019, 03:49 PM   #21
JustAnotherJarhead
 
JustAnotherJarhead's Avatar
 
Join Date: Jul 2019
Location: Cali
Default Re: Shift after Disengage

That is a Really good point and solution, maybe it'll make it to an official rework of the combat actions.

Shield rushes didn't traditionally get much play in my games, but I suspect historically they were more common and/or effective, even against high DX opponents.
JustAnotherJarhead is offline   Reply With Quote
Old 08-18-2019, 03:51 AM   #22
ecz
 
ecz's Avatar
 
Join Date: Jan 2018
Default Re: Shift after Disengage

In my games the disengage option has been often used, but never (in my memory) to negate sistematically any contact with a higher skilled foe. The nature of combat in small rooms and tunnels and the presence of allies and missile weapons usually make this tactic ineffective in the long run. In any case the HTH option is a working way to hold the enemy long enough to have an elegible target in the action phase. Also the jab attack, as said above, is perfect to hit elusive opponents when allowed. Not counting that sometime the battlefield is full of corpses and obstacles that make difficult, if not impossible the move in another hex.

In other words our group never had a problem with the rules about disengaging as written.
__________________
VASLeague Tournament Director
www.vasleague.org
ecz is offline   Reply With Quote
Old 08-18-2019, 06:05 AM   #23
RobW
 
RobW's Avatar
 
Join Date: Mar 2018
Default Re: Shift after Disengage

Quote:
Originally Posted by ecz View Post
In my games the disengage option has been often used, but never (in my memory) to negate sistematically any contact with a higher skilled foe. The nature of combat in small rooms and tunnels and the presence of allies and missile weapons usually make this tactic ineffective in the long run.
Yes, exactly the same for us.

We briefly tried changing the disengage option, to simply allow a 1-hex move during the action phase. This meant that a high DX figure who disengaged could be re-engaged by the lower DX figure taking the "disengage" option on that turn. That seemed fine as well, and in some ways felt more equitable (why should you have to be engaged to get a 1-hex move option?) but it was basically revising something that wasn't a problem.
RobW is offline   Reply With Quote
Old 08-18-2019, 10:47 AM   #24
Skarg
 
Join Date: May 2015
Default Re: Shift after Disengage

Yeah, we also added an option to use an action to shift one hex, mainly just for logical consistency and to allow people to mitigate some otherwise-gamey situations.

I had forgotten about it till I was GM'ing a few months ago and an experienced player not from my original group actually just declared they were doing that for their action (i.e. a figure who wasn't engaged but had nothing to do, "Disengaged" for his action and moved a hex). Suddenly I remembered that made sense to us and we used to allow it.

Because, why would being engaged by someone in melee combat be a requirement for a figure to simply step a hex, and a disengaged figure not be able to also step a hex as an action?

However it does tend to remove the ability to get away to flee unless your opponent does some other action, so that may be a problem, or at least require some house-rule exception.
Skarg is offline   Reply With Quote
Old 08-18-2019, 12:08 PM   #25
ecz
 
ecz's Avatar
 
Join Date: Jan 2018
Default Re: Shift after Disengage

Quote:
Originally Posted by Skarg View Post
Yeah, we also added an option to use an action to shift one hex, mainly just for logical consistency and to allow people to mitigate some otherwise-gamey situations.

I had forgotten about it till I was GM'ing a few months ago and an experienced player not from my original group actually just declared they were doing that for their action (i.e. a figure who wasn't engaged but had nothing to do, "Disengaged" for his action and moved a hex). Suddenly I remembered that made sense to us and we used to allow it.

Because, why would being engaged by someone in melee combat be a requirement for a figure to simply step a hex, and a disengaged figure not be able to also step a hex as an action?

However it does tend to remove the ability to get away to flee unless your opponent does some other action, so that may be a problem, or at least require some house-rule exception.
Good idea easy and effective. But there are tons of house rules easy and effective to improve bit by bit the game. So I prefer self-limit the house rules to what really is needed to fix errors/obscure points in the rules. Otherwise I leave rules as written as much as possible.

The action I have always imagined as the "disengage option" is a last-second jump out of the attacker's range "while" she is preparing the blow. Hence the reason the low DX figure cannot act in her turn.
__________________
VASLeague Tournament Director
www.vasleague.org
ecz is offline   Reply With Quote
Old 08-19-2019, 05:17 AM   #26
MikMod
 
Join Date: May 2019
Default Re: Shift after Disengage

Quote:
Originally Posted by ecz View Post
Good idea easy and effective. But there are tons of house rules easy and effective to improve bit by bit the game. So I prefer self-limit the house rules to what really is needed to fix errors/obscure points in the rules. Otherwise I leave rules as written as much as possible. .
Skarg's ruling is RAW imo - you just switch to 'disengage' later in the round since you have nothing else to do.
MikMod is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:14 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.