10-14-2018, 05:33 PM | #21 |
Join Date: Aug 2005
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Re: ST fatigue and "reaction to injury"
Read the turn by turn example in wizard. NO -3 DX from low ST caused by fatigue. Only by physical damage.
Now what happens when there is a combination of fatigue and damage...... However, in the example the opposing wizard does have a combination and no -3 DX
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Helborn Last edited by Helborn; 10-14-2018 at 05:37 PM. Reason: Added thought |
10-14-2018, 05:56 PM | #22 |
Join Date: Dec 2017
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Re: ST fatigue and "reaction to injury"
That is helpful and probably means the intent was not to impose penalties as if fatigue was like injuries (despite the text to the contrary). That said, for the last ~40 years the advanced melee combat example included a javelin 'jab' that violates a clear rule, so who knows...
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10-14-2018, 06:56 PM | #24 | |
Join Date: Jan 2018
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Re: ST fatigue and "reaction to injury"
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1) the wizard fall inconscious at ST 1 but per new rules it should happen at ST zero 2) the already inconscious wizard is killed by an illusion, when all the system of the illusion spell implies that the target of a illusion must see it and believe it is real threat. In fact a mindless being (or who cannot see the illusion), is unaffected. hence also who is inconscious (= at the moment mindless) should be not a legal target of an illusory attack |
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10-15-2018, 06:57 AM | #25 |
Join Date: Dec 2017
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Re: ST fatigue and "reaction to injury"
Yes, there are a number of inconsistencies like that in the beta copy we saw. But I still agree that the Wizard combat example is probably the closest we will have to an 'official' ruling until/unless some future FAQ entry addresses the point.
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11-10-2018, 12:16 AM | #26 |
Join Date: Nov 2018
Location: Florida Peninsula, Earth, Sol Sytem
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Re: ST fatigue and "reaction to injury"
Very ambiguous. Double checked the Advanced Melee Combat Example because the wizard takes damage from the troll. It says during Turn 5 (ITL p129),
"It strikes at Kov, rolling a 6 to hit despite the Blur! The troll then rolls for damage, getting a 4 on 2 dice. Kov takes 4 hits. His ST is now 5 . . . 4 for the wounds, and 1 for the Blur spell, were lost this turn." But the next turn the combat ends and the wizard does not attempt to attack or cast a spell, so we are still left to wonder. Seems like they might have been going for the 5 hits in one turn DX penalty, but they don't get there. |
11-10-2018, 08:27 AM | #27 |
Join Date: Dec 2017
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Re: ST fatigue and "reaction to injury"
It is all very ambiguous, but personally I apply the reaction to injury rules uniformly, in part because it is kind of interesting to have wizards reacting in meaningful ways to their own big spells, but mostly because I think it is more in keeping with the simplicity and abstraction of TFT to always make the most parsimonious ruling - in this case treating all damage the same.
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11-10-2018, 02:25 PM | #28 | |
Join Date: Jun 2010
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Re: ST fatigue and "reaction to injury"
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11-10-2018, 02:35 PM | #29 | |
Join Date: Nov 2018
Location: Florida Peninsula, Earth, Sol Sytem
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Re: ST fatigue and "reaction to injury"
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Thanks everyone, Skarg |
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11-10-2018, 06:48 PM | #30 |
Join Date: Dec 2017
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Re: ST fatigue and "reaction to injury"
Agreed; a good ruling!
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