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Old 11-17-2017, 09:53 PM   #1
sir_pudding
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Default Darkwater, John Darkwater

Making DFRPG characters is fun!

John "Gentleman Johnny" Darkwater
248-point Human Thief
It might be possible that John was once one of the King's Men. Not, of course, one of those beefy goons with halberds, but rather it could be said that "Gentleman Johnny" has a particular set of skills that his Majesty's service might occasionally have need of. You might imagine that he has since fallen out of favor at court, or perhaps you imagine that this is just a cover story and he has never stopped being a King's Man. John can hardly confirm or deny, whatever you choose to imagine.

Nowadays, it would seem that John's business is organizing bands of adventurers seeking their fortunes in the forbidden corners of the world, and making sure they don't get killed by traps or cheated by merchants.

In combat, he'd prefer not to. He is well aware he is both naked and half-blind. He will drop his quick-release backpack, and ready his cloak at the start of a fight. Usually he will try to stay out of melee and lob grenades. If forced into melee he will draw his sword, and make as much use out of retreating, and acrobatic dodge as possible, including using acrobatic guard to buy time. If the conditions are good, the enemy lightly armored, and close to parity in number, he might chance starting the fight with a backstab, in which case his blade is poisoned.

ST 11 [10]; DX 15 [100]; IQ 14 [80]; HT 11 [10]
Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 14 [0]; Per 15 [5]; FP 11 [0].
Basic Speed 6.00 [-10]; Basic Move 7 [5]; Move 5/7 with backpack dropped
Dodge 8*/9* ; Parry 9F*/10F* (Rapier); Block 10* (Cloak)

Advantages
Flexibility [5]
High Manual Dexterity 1 [5]
Perfect Balance [15]
Wealth (Comfortable) [10]

Disadvantages and Quirks
Callous [-5]
Curious (12) [-5]
One-Eye [-15]
Trickster (12) [-15]

"'Agent for Hire?', depends on the offer; 'Procurement Specialist?' I just might be able to find things, 'Treasure Hunter?' well, aren't we all?; 'Spy?' I can't possibly disabuse you of such wild fancy; 'Knave?' I've likely been called worse; but never "Thief", if you please, as I would be an honest man." [-1]
Claims to dislike cats, because "they would know their own kind", but keeps one (also named "Gentleman" and also one-eyed) in town. [-1]
Believes that lying is a skill that takes regular practice. [-1]
Couches statements in hedging phrases like "You might think..." and "It could be". [-1]
Keeps an eye out for Matters Pertaining to the Security of the Realm and reports to the King's Men when it seems appropriate. [-1]

Skills
Acrobatics-14† [1]
Acting-13 [1]
Brawling-15 [1]
Carousing-11 [1]
Cartography-13 [1]
Climbing-18†‡ [1]
Cloak-14/13* [1]
Disguise-13 [1]
Escape-16‡ [1]
Fast-Draw (Potion)-15/14* [1]
Fast-Talk-13 [1]
Forgery-12 [1]
Filch-15 [2]
Forced Entry-15 [1]
Gambling-13 [1]
Gesture-14 [1]
Holdout-14 [2]
Lockpicking-17§ [4]
Merchant-13 [1]
Observation-15 [1]
Pickpocket-15§ [2]
Poisons-12 [1]
Rapier-14/13* [1]
Savior-Faire-14 [1]
Search-15 [2]
Shadowing-14 [2]
Sleight of Hand-14§ [1]
Smuggling-14 [2]
Stealth-18 [12]
Streetwise-14 [2]
Throwing-14/11* [1]
Traps-15 [4]
Urban Survival-15 [2]
* Lower skill includes -1 from One-Eye for rolls in combat (-3 for ranged attacks; use higher skill after aiming).
† Includes +1 from Perfect Balance
‡ Includes +3 from Flexibility.
§ Includes +1 for High Manual Dexterity
Equipment
$3000, 40.03 lbs/22.03 with backpack dropped (Light/None encumbrance)
Acid (2). $20, 2lbs.
Alchemist's Fire (2). $200, 2 lbs.
Alchemist's Matches. $15, 0.25 lbs.
Delver's Webbing (Holds coins, glow vials, grenades, lockpicks, monster-drool, matches, nageteppo and trap finder's kit), $160. 3lbs.
Canteen. Full. 1 qt. water. $10 3lbs.
Clothing. $0, 2lbs.
Coin. 1 silver 18 copper. $38, 0.38 lbs.
Crowbar, 3'. $20, 3 lbs.
Edged Rapier. 1d+1 cut/1d imp (Reach 1,2) (has one dose of monster drool) $1000, 3lbs.
Gem of Healing (Kept in empty eye socket under the patch). $400, neg.
Glow Vial (2). $60, 1 lbs.
Light Cloak. DB 1. $20, 2 lbs.
Lockpicks, Good (+1 to skill). $250, 0.5lbs.
Mapping Kit (+1 to skill). $50, 2lbs.
Monster Drool (One already applied to his sword and one in his webbing). $40, 0.5 lbs.
Nageteppo, Flash (2). $80, 0.4 lbs.
Quick-Release Backpack (holds canteen, mapping kit, rations, paper, personal basics and scribe's kit) $300 3lbs.
Rations (6). $12, 6 lbs.
Paper, 20 sheets. $20 1 lbs.
Personal Basics. $5 1lb.
Scribe's Kit. $50, 2 lbs.
Trap-finder's kit, good (+1 to skill). $250, 2lbs.

Last edited by sir_pudding; 11-18-2017 at 02:02 PM.
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Old 11-18-2017, 11:12 AM   #2
martinl
 
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Default Re: Darkwater, John Darkwater

Quote:
Originally Posted by sir_pudding View Post
IQ 14 [80];
Per 14 [5];
Per 15, surely?

Last edited by martinl; 11-18-2017 at 11:57 AM.
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Old 11-18-2017, 01:29 PM   #3
sir_pudding
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Default Re: Darkwater, John Darkwater

Quote:
Originally Posted by martinl View Post
Per 15, surely?
So it is. Weirdly I had all the Per-based skills correctly.

I think that I would ask the GM if I could take a point out of Urban Survival and put it in Detect Lies.

Also for this character I wish Acting and Detect Lies were on the Thief template.

Last edited by sir_pudding; 11-18-2017 at 01:46 PM.
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