07-06-2017, 12:43 AM | #101 | |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Maximum Realistic Reaction Bonus
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I'd have a cool sword and a positive relationship with at least one faerie court though, so I'd go around as an adventurer instead.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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07-06-2017, 01:37 AM | #102 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Maximum Realistic Reaction Bonus
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07-06-2017, 01:51 AM | #103 | |
Join Date: Aug 2004
Location: U.K.
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Re: Maximum Realistic Reaction Bonus
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Sorry. Sorry. Incidentally, Joan of Arc's Reputation in Who's Who is "to all Frenchmen", not universal (which is probably still overstating, but meh), and she has the English as an Enemy, which means that they're already automatically inclined to kill her. She probably ought also to have some kind of Social Stigma as a woman, not generating reaction penalties so much as limiting her social options; by acting in an "unwomanly" fashion, she's instantly on dangerous ground, reactions be damned.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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07-06-2017, 02:54 AM | #104 | |
Join Date: Mar 2014
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Re: Maximum Realistic Reaction Bonus
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That example tries to examine whether that outcome is possible according to the rules. Checking if something would lead to absurd consequenses is not a bad methodology in a realistic setting. As far as I know, it was never stated that the emperor would have legally succeeded in giving away the throne, just that he agreed with her and physically left the throne he was sitting on so that she could take his place there. |
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07-06-2017, 08:58 AM | #105 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Maximum Realistic Reaction Bonus
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Letīs put an example for how far can her bonuses bring her in an utterly non realistic situation: She, as the leader of a major global religion, arrives to the Imperial Palace in Tokyo flying her private jet and, escorted by her platoon of bodyguards, demands to see the emperor Akihito. She gains audience with him and asks to the emperor to abdicate and name her ruler/empress in his place. This is hugely ridiculous so -10 is placed... And she rolls: 3d6+2(Voice)+2(Diplomacy)+6(Appearance)+4(Charisma )+4(Reputation)+6(Status)-8(Status)-10(Modifier) for a final 3d6+6, granting a Very Good Reaction 62.5% of times and an Excellent Reaction 25.93% of times, almost guaranteeing that the Emperor chuckles, says something about being sorry of having sat in her throne, stands up and goes on his way. Now, that might be either a description of the Emperor showing Savoir-Faire (High Society) in an extraordinary situation; an example of the Emperor acquiring a Delusion and acting on it; or a symbolic/cinematic way of saying that the Emperor really does turn over his throne. But the actual point of this thread seems to be "How do we deal with the extreme consequences of this sort of character build?" And the last of the three options is surely the most extreme consequence, so it's the one that's more interesting to discuss.
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Bill Stoddard I don't think we're in Oz any more. |
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07-06-2017, 09:03 AM | #106 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Maximum Realistic Reaction Bonus
There are serious reasons for considering GMPCs to be an undesirable practice for any GM, and not just a question of personal taste. Not every negative statement about a method of GMing can be dismissed that easily. If they could, then there would be no point in anyone ever asking for advice on any aspect of GMing; the answer would always reduce to "Do as thou wilt."
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Bill Stoddard I don't think we're in Oz any more. |
07-06-2017, 09:30 AM | #107 |
Join Date: Jan 2010
Location: Brighton
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Re: Maximum Realistic Reaction Bonus
Yeah while I get the basic point that if you pay* for something you should get the bonus, when it come to reaction bonuses from a range of sources I think they'd overlap a lot rather that automatically add.
And also yeah somethings are just out of context for social rolls which is not the same as being -10 and muscling it with massive bonuses. No they're not going to make you the empress of Japan doesn't matter how good looking and charming you are (and in fact heading up your own religion might be a further bar here not a bonus). But that's a RL point, if you want this in you game that's all that matters, but I would say it makes you game cinematic (or at least this character so). But Cinematic is term of art not a precise definition so again it's all good. *although I gather this is a NPC? (personally I don't build NPCs with CPs) |
07-06-2017, 09:33 AM | #108 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Maximum Realistic Reaction Bonus
Going back to the original question,
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(b) What the quoted text gives is not a definition of realistic vs. cinematic, but an example of each. There is no rule that says where the boundary lies. (c) The basic philosophy of GURPS is not "the rules allow this, and therefore it can happen, no matter how unlikely or unbelievable it is." It's "this is a plausible thing to have happen, and this rule can be used to represent it." If a rule allows an event that you think is implausible, then you probably don't want to apply that rule, and the rules themselves authorize you not to do so. (d) The difference between "realistic" and "cinematic" is not defined by specific rules; it's in the spirit with which you apply the rules. In a realistic campaign, you are looking for how the details actually impact the outcome of an action; in a cinematic campaign, you are going with the narrative flow, and not slowing down to account for details that might disrupt it. (e) The extreme bonuses aren't really the issue. A mere net +1 to reaction rolls could give you an Excellent reaction, in the most realistic of campaigns. If an Excellent reaction could result in extraordinary things like an emperor abdicating and naming you his successor, then it can happen in a realistic campaign. Most people's concepts of "realism" would not include such an event; therefore it's necessary to interpret Excellent reactions in ways that don't imply that such events can take place. All the discussion of "but the emperor can't just unilaterally declare you to be the new emperor" and "but you can't just walk in and see the emperor" are the kind of limits that need to be applied to Excellent reactions for this purpose.
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Bill Stoddard I don't think we're in Oz any more. |
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07-06-2017, 09:34 AM | #109 | |
Join Date: Jan 2010
Location: Brighton
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Re: Maximum Realistic Reaction Bonus
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her powers are great source of interesting situations to play in, but with her as a NPC that's the angle I'd take (i.e I wouldn't stress about the precise mechanics of it) |
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07-06-2017, 09:36 AM | #110 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Maximum Realistic Reaction Bonus
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In fact, I fairly often invite a guest player to take part in a session, and hand them a character sheet for an NPC. That can really bring an NPC to life.
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Bill Stoddard I don't think we're in Oz any more. |
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reaction modifiers |
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