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Old 08-17-2016, 05:21 PM   #1
Roh
 
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Default Bio-luminescence?

Need to find some good advantages to generate light. Not remembering or finding any. Any suggestions?
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Old 08-17-2016, 05:28 PM   #2
Flyndaran
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Default Re: Bio-luminescence?

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Originally Posted by Roh View Post
Need to find some good advantages to generate light. Not remembering or finding any. Any suggestions?
Accessory Perk: Flashlight.
Any more powerful and you may need Control/Create light.
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Old 08-17-2016, 05:34 PM   #3
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Default Re: Bio-luminescence?

Blinding Attack

Addition to attractive appearance

Long range Signaling(especially useful if the signal can broadcast on a wavelength the predator or prey cannot spot).
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Old 08-17-2016, 05:45 PM   #4
Flyndaran
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Default Re: Bio-luminescence?

Okay, so going with how perhaps I may have misread your question...
Do you mean what advantages will create light, or what uses/advantages one can get from abilities to create light?

Light can mean Lasers, Illumination, damaging fires, pleasant heating...
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Old 08-17-2016, 05:59 PM   #5
Roh
 
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Default Re: Bio-luminescence?

Strictly like. I am really looking to give bioluminescence to a deep see species. I just called it a perk. They can generate roughly the light of a lantern or flashlight. Probably going to connect it to their trunks. lol Yes they have trunks.

LoL Now I'm trying to figure out the effects of having no bones to break. Hydro-static skeleton.
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Old 08-17-2016, 06:11 PM   #6
malloyd
 
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Default Re: Bio-luminescence?

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Originally Posted by Roh View Post
Strictly like. I am really looking to give bioluminescence to a deep see species. I just called it a perk. They can generate roughly the light of a lantern or flashlight. Probably going to connect it to their trunks. lol Yes they have trunks.
For a source like that - harmlessly illuminates an area not vastly larger than the thing can move in a few seconds, while showing off its exact location to anything else that can see - a perk (a variant of Illumination) is the right choice.

Quote:
LoL Now I'm trying to figure out the effects of having no bones to break. Hydro-static skeleton.
Possibly no significant ones. Puncture the pressure vessels and they collapse, which isn't much difference from shatter a bone and.... It's more controllable, so Flexible, the flexible enhancement on limbs and/or Slippery are reasonable possibilities, but not required.
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Old 08-17-2016, 06:29 PM   #7
Flyndaran
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Default Re: Bio-luminescence?

Human penises maintain rigidity via a hydrostatic skeleton. Don't look up penile fracture for what happens when such an invertebrate part breaks.

Though for these it's more pressure inducing rupture of tubes than break in the classic bone/cartilage fashion. Effectively the same thing for Gurps purposes, I'd imagine.
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Old 08-17-2016, 06:36 PM   #8
Roh
 
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Default Re: Bio-luminescence?

LoL Luckily this species also actually has muscle reinforcing the appendages and a tough scaled hide with a DR 1. That and they evolved in deep ocean vents as chase carnivores. By the time they have taken enough damage to resemble a ruptured penis... Well. I doubt they much care anymore. ;)
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Old 08-17-2016, 07:13 PM   #9
Flyndaran
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Default Re: Bio-luminescence?

Breaking a bone doesn't spell automatic death for any animal I know of. So I don't see why rupturing a hydrostat would or should either.
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Old 08-17-2016, 07:27 PM   #10
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Default Re: Bio-luminescence?

Quote:
Originally Posted by Roh View Post
Need to find some good advantages to generate light. Not remembering or finding any. Any suggestions?
Perk: Illumination - equivalent to a flashlight (narrow 10-yard beam) or a torch (2-yard radius) – but for vehicles it’s as bright as headlights on a vehicle of that type.
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