01-07-2014, 01:53 PM | #1 |
Join Date: Dec 2012
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[RPM] Low-End Grimoire
I've laid hands on the RPM PDF, and the biggest problem I have with the Grimoire as presented at the back of the book is that nine out of ten of the spells cost far in excess of a reasonable amount of energy.
So, I'm curious, has anyone started up a quick-n-dirty Grimoire of spells, grouped not by effect but by cost ("Under 10", "11-20", "21-40", etc)? |
01-07-2014, 02:09 PM | #2 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Low-End Grimoire
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01-07-2014, 08:54 PM | #3 | |
Join Date: Oct 2005
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Re: [RPM] Low-End Grimoire
I have one I'm willing to share if you PM me your email address.
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01-07-2014, 09:03 PM | #4 | |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: [RPM] Low-End Grimoire
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
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01-07-2014, 10:26 PM | #5 |
Join Date: Dec 2012
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Re: [RPM] Low-End Grimoire
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01-07-2014, 10:38 PM | #6 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: [RPM] Low-End Grimoire
The rewrite will cover the same spells plus a little more and maybe even a few of my own. Since the RPM book came out, the ritual costs are a lot more accurate (I think), and I have added a minor description to each ritual so those without GURPS Magic can use it, or those with it can use them without having to constantly reference their book. This time around, I went solely for the spirit of each spell rather than going for the perfect conversion. Of course, that watered down the flavor a little bit, but GMs and players can run with it from there. Not to mention, I played around with conditional durations a little bit. All in all, I think people will see a significant improvement.
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
01-07-2014, 10:53 PM | #7 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [RPM] Low-End Grimoire
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Personally, when I don't have any better context and must roughly approximate, I use "30 energy" as my guiding star for what a skilled caster could be expected to reasonably whip up on the spot. I lost my spreadsheet during a problematic OS upgrade, but by my quick hand count there are 82 spells in the grimoire chapter, 37 of which cost 30 energy or less So a little more than half of the sample spells are high-energy, while a little less than half are low-energy. The reason for the slight weight toward high is that expensive rituals tend to be more complex and tricky, and it was important to illustrate how to build such things in RPM. After all, the primary goal of Chapter 4 was to illustrate how to use the system to build your own rituals -- having it serve as some sort of "official grimoire" for campaigns was secondary.
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01-07-2014, 11:15 PM | #8 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: [RPM] Low-End Grimoire
Also, JP42, if you see any glaring errors or changes that should be made in my work, then please feel free to let me know. Likewise, if you have a couple of requests for rituals, then I am all ears.
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
01-07-2014, 11:32 PM | #9 | ||
Join Date: Dec 2012
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Re: [RPM] Low-End Grimoire
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As for the low-end spells, I think my goal was to come up with more than just a couple that fell into the "under 5" category - those that you could likely fuel without any gathering, if the need arose - and then under 10, then under 20 - spells that even though they demand some energy gathering of all but the most spectacularly powerful mages, would still be practical on the fly, or as charms for non-adepts of more moderate skill. |
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01-07-2014, 11:52 PM | #10 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [RPM] Low-End Grimoire
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Magery 2 gives you 18 energy and likely skill 14 in your major Paths and probably all of them. The dynamic from regular Magic is different but the net effect is comparable with an edge to the RPM mage. A regular mage with those skills would cast 1 or two spells for free at skill 15 but in most fights struggle to get off s many as 3 spells and then need some downtime to rest. A RPM mage could easily toss one decent spell of almost any kind and have prepared a dozen conditional rituals that take no effort or time to cast. Need less downtime to refill the ER but more time to redo the conditional spells. Without tapping into your ER you can still get your 20 cost spells off though not in most combat/melee situations. |
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grimoire, low energy, magic, rpm, starter |
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