12-09-2013, 12:40 PM | #32 | |||
Join Date: Jan 2006
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Re: GURPS Magic Flavor
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This would tend to make specialists more magery focused and generalists more IQ focused. This would also tend to make the crazier spells (high Magery requirements) the domain of specialists, while generalists are dabblers limited to less mighty magic. Also a feature. (Opening a college at M0 only costs 3 pts after all.) Restricting the ability of mages to see most magic auras for 5 pts is also a bonus. Quote:
In any case, it is just a thought. These days I sort of prefer Magic Powers to Spells anyway. |
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