02-17-2011, 06:36 PM | #1 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Pyramid #3/28: Thaumatology II
Pyramid #3/28: Thaumatology II – the latest from e23 – is like Pyramid #3/13: Thaumatology, but it gets +1 damage/die and stuns the enemy. Okay, not quite. But you get some cool stuff:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
02-17-2011, 08:00 PM | #2 |
Join Date: Feb 2008
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Re: Pyramid #3/28: Thaumatology II
So... close... to payday.
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02-18-2011, 12:39 AM | #3 |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: Pyramid #3/28: Thaumatology II
As soon as I get back the money I loaned the government at no interest, I may pick it up as well.
Question: How much powerful goodness does this have for us non-standard magic system users (Path/Book, Syntactic, etc.)?
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RyanW - Actually one normal sized guy in three tiny trenchcoats. Last edited by RyanW; 02-18-2011 at 12:44 AM. |
02-18-2011, 07:49 AM | #4 |
Join Date: Oct 2007
Location: Vermont
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Re: Pyramid #3/28: Thaumatology II
This is my question also. The answer determines whether or not I'll spend my money.
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My ongoing thread of GURPS versions of DC Comics characters. |
02-18-2011, 07:56 AM | #5 |
Join Date: Aug 2004
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Re: Pyramid #3/28: Thaumatology II
... Eye-catching thread title... clever :)
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02-18-2011, 08:15 AM | #6 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Pyramid #3/28: Thaumatology II
D'oh! Fixed.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
02-18-2011, 10:16 AM | #7 | |
Join Date: Aug 2004
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Re: Pyramid #3/28: Thaumatology II
Quote:
"It's Pure Chemistry!" beefs up alchemical options from GURPS Magic significantly, and I got jazzed by their possibilities. Given that the alchemical rules don't really tie into the main Magic rules much, I'd say they it qualifies as a "non-standard" magic system. At least one option -- tattoo elixirs -- result in mages who feel very different from standard alchemists. "Yellow Goblin Magic" presents a new magical style, including a bunch of new spells. Again, Thaumatology: Magical Styles hasn't gotten a lot of love since its release, so I'm glad to offer more ideas of what to do with those new rules. And "Ceremonial Magic Made Easy" beefs up the options for ceremonial magic (beefing up options first presented in Thaumatology). Again, folks don't usually think of ceremonial magic in an adventuring setting, but this article makes it a much more viable option. |
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02-18-2011, 11:29 AM | #8 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: Pyramid #3/28: Thaumatology II
Quote:
On the other hand, it's hard to deny that we are going to need Pyramid #3/x Thaumatology III for covering more of these GURPS magic aspects that haven't received too much official attention after the release of the GURPS Thaumatology hardcover, like Path/Book magic . . . and others :-) EDIT: Don't forget to check the related thread in the SJG Pyramid forum about this Pyramid issue.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ Last edited by demonsbane; 02-18-2011 at 11:37 AM. |
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02-18-2011, 11:53 AM | #9 | |
Join Date: Aug 2004
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Re: Pyramid #3/28: Thaumatology II
Quote:
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02-18-2011, 12:24 PM | #10 |
Join Date: Feb 2008
Location: The Athens of America
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Re: Pyramid #3/28: Thaumatology II
It's Here! It's Here!!!!
and Tactical Shooting too!!!!
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
Tags |
alchemy, magic, pyramid 3/28, pyramid issues |
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