02-17-2011, 03:32 PM | #11 | |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: The Phantom Menace
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Maybe I should just make up my own spell. Something like "Create Monster." For whatever reason, I'm still drawn to the concept behind Phantom though... |
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02-17-2011, 05:32 PM | #12 |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: The Phantom Menace
Okay. What I wanted was the ability for powerful illusionists to create powerful pets that a smart enemy has a chance of getting past by "seeing through" its ultimately insubstantial nature. Instead of Phantom, I'm thinking of using the following homespun spells (for DF only!). Any and all input would be appreciated.
Create Monster (VH) Regular Create a living monster (dragon, ogre, bogeyman, vampire, etc.) to fight or do as you command. If it cannot understand you, it will act in what it thinks is your best interest. A created being continues to exist until the caster stops maintaining it, or until it is killed, at which point it vanishes. A creation must be identical to a “real” being with which the caster has first-hand experience, or which the caster has researched extensively. However, monsters appear with no IQ-based skills. Duration: 1 minute. Cost: 4, multiplied by 1 + SM for monsters larger than SM 0. Half that to maintain. Time to cast: Equal to cost, in seconds. Prerequisites: Magery 4, Create Mount, Create Warrior Create Phantom Animal Regular Like Create Animal but creates a Phantom Animal instead, insubstantial to those who see it for what it is. The first time any living creature sees or otherwise senses a Phantom Animal, roll a Quick Contest between the caster’s effective skill and the being’s IQ. If the caster loses, then the Phantom Animal is treated as a Perfect Illusion for all purposes with regards to that character. Duration: 1 minute. Cost: 2, multiplied by 1 + SM for animals larger than SM 0. Prerequisites: Magery 2, Perfect Illusion, Hinder, and Apportation Create Phantom Warrior Regular Like Create Warrior but creates a Phantom Warrior instead, insubstantial to those who see it for what it is. The first time any living creature sees or otherwise senses a Phantom Warrior, roll a Quick Contest between the caster’s effective skill and the being’s IQ. If the caster loses, then the Phantom Warrior is treated as a Perfect Illusion for all purposes with regards to that character. Duration: 1 minute. Cost: 4 to cast, 4 to maintain. Prerequisites: Magery 2, Perfect Illusion, Hinder, and Apportation Create Phantom Monster (VH) Regular Like Create Monster but creates a Phantom Monster instead, insubstantial to those who see it for what it is. The first time any living creature sees or otherwise senses a Phantom Monster, roll a Quick Contest between the caster’s effective skill and the being’s IQ. If the caster loses, then the Phantom Monster is treated as a Perfect Illusion for all purposes with regards to that character. Duration: 1 minute. Cost: 4, multiplied by 1 + SM for monsters larger than SM 0. Half that to maintain. Time to cast: Equal to cost, in seconds. Prerequisites: Magery 4, Create Phantom Animal, Create Phantom Warrior |
02-17-2011, 06:03 PM | #13 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: The Phantom Menace
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02-17-2011, 06:07 PM | #14 | |||
Join Date: Dec 2007
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Re: The Phantom Menace
I didn't ask what it didn't do. I asked what it did do. Phantom is a more advanced spell with more advanced capability.
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02-17-2011, 06:11 PM | #15 | |
Join Date: Dec 2007
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Re: The Phantom Menace
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02-17-2011, 06:26 PM | #16 | |
Join Date: Aug 2004
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Re: The Phantom Menace
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02-17-2011, 07:15 PM | #17 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: The Phantom Menace
The impact of prerequisites on adjudication of spell effects has been deprecated many times. Considering spells with some of the most powerful effects often have prereqs like "spells from any N colleges" and thus don't build on any definite effect or method in particular, there's no reason to think less powerful effects have to, either. Phantoms do what they do because of the way the spell is written (sorta) and the way spell rules in general work.
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02-17-2011, 07:31 PM | #18 | |
Join Date: Dec 2007
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Re: The Phantom Menace
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02-18-2011, 04:27 AM | #19 | |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: The Phantom Menace
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In any case, even if Create Monster doesn't work out, I'm still interested in trying something like Create Phantom Animal, Create Phantom Warrior, etc. to replace Phantom. Anyone out there with suggestions for improving these homebrews? |
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02-18-2011, 08:30 AM | #20 | |
Join Date: Aug 2004
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Re: The Phantom Menace
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dungeon fantasy, magic |
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