Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-26-2011, 07:51 PM   #1
starslayer
 
Join Date: Dec 2006
Default [GURPS] Powered by Threshold energy/Umanna enhancement/limitation

If a threshold limited environment exists- what would the cost/savings be to have your abilities threshold powered instead of fatigue or ER powered.

For instance lets say I build Sam, the Super Firemage.

Sam lives in a world where threshold magic is the norm, and he is no exception. The world has 100 threshold with 10 threshold energy recovering each day.

Sam being a 'super firemage' ALSO has an innate attack to launch a 9d6 fireball, it has the magical modifier, and Sam's PC wants it to be draining of his magical resources, so costs fatigue does not fit; would whatever cost in fatigue simply be converted to threshold due to it being magical, is there some cost <due to the radical supply of energy which may be available> or some reduction, or simply a note 'powered by threshold', what if it can ONLY be powered by threshold, what if it can be powered by both?
starslayer is offline   Reply With Quote
Old 01-26-2011, 08:03 PM   #2
Crakkerjakk
"Gimme 18 minutes . . ."
 
Crakkerjakk's Avatar
 
Join Date: Sep 2005
Location: Albuquerque, NM
Default Re: [GURPS] Powered by Threshold energy/Umanna enhancement/limitation

Quote:
Originally Posted by starslayer View Post
If a threshold limited environment exists- what would the cost/savings be to have your abilities threshold powered instead of fatigue or ER powered.
I'd just use the (Rev's) rules for Costs FP. Halved if it can use either FP or threshold.
__________________
My bare bones web page

Semper Fi
Crakkerjakk is offline   Reply With Quote
Old 01-27-2011, 12:54 AM   #3
Darekun
 
Darekun's Avatar
 
Join Date: Dec 2009
Default Re: [GURPS] Powered by Threshold energy/Umanna enhancement/limitation

Quote:
Originally Posted by starslayer View Post
would whatever cost in fatigue simply be converted to threshold due to it being magical,
I'd construe it rather like ER — the cost is listed in FP, Sam being a threshold mage uses tally instead.

Quote:
Originally Posted by starslayer View Post
what if it can ONLY be powered by threshold,
This is the basic condition of threshold magic.

Quote:
Originally Posted by starslayer View Post
what if it can be powered by both?
Then he has Variable Energy Access, p79, Thaumatology. (Given the costs vis-a-vis Rapid Magical Recovery and Increased Threshold, I allow a "mostly FP" mage for 5 points, which has access to both, but 0% of the campaign Thresh and RR.)
__________________
If you must feed the troll, take it to PMs.
"If it can't be turned off, it's not a feature." - Heuer's Razor
Waiting For: Vehicle Design System
Darekun is offline   Reply With Quote
Reply

Tags
magic, thaumatology, threshold limited magery


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:08 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.