01-06-2011, 12:50 PM | #1 |
Join Date: Aug 2004
Location: Edmonton, Alberta, Canada
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[Magic] Stop Bleeding spell
Okay, after playing the game for years, I'm still not clear on why the Stop Bleeding spell even exists.
The Healing spells appear to be superior in every way. Stop Bleeding is not a prequisite for any of them. Is the argument supposed to be that you have to cast Stop Bleeding before you can cast a Healing spell? This isn't stated, and I fail to see how magical Healing could possibly heal someone without stopping the bleeding. Just an idle question that's been bugging me today. :-) |
01-06-2011, 12:55 PM | #2 |
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Join Date: Feb 2005
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Re: [Magic] Stop Bleeding spell
Unlike the Healing spells, it doesn't suffer penalties for repeated casting. It's useful for getting someone stable multiple times during a series of combats over a short period. Not your go-to spell, by any stretch, but it's good to have on hand if you're expecting people to get hurt repeatedly.
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01-06-2011, 01:00 PM | #3 |
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Join Date: Jul 2004
Location: Montréal, Québec
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Re: [Magic] Stop Bleeding spell
Spells such as Minor and Major Healing cure injury. When used to cure a wound that happens to be bleeding, they also stop bleeding. However, if bleeding is the primary effect – not caused by an injury, but the cause of ongoing HP loss – then you can use Minor or Major Healing to treat the HP loss, but this won't stop the bleeding, which in this case is akin to an affliction, not an injury. For that, you need Stop Bleeding. Causes of bleeding without injury usually only exist in fantasy . . . but then, the same goes for spells.
An equally niche but sometimes useful application is when you've cast all your serious Healing spells on a friend who has been in a lot of fights, and now the cumulative -3 per casting has you in a situation where you can't heal him any more without risking critical failure. In that contingency, healing 1 HP and preventing further HP loss to bleeding is a lot better than doing nothing.
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01-06-2011, 01:08 PM | #4 |
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Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: [Magic] Stop Bleeding spell
Hmm. A cure for the epistle of Paul to the Galatians...
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01-06-2011, 01:29 PM | #5 |
Join Date: Dec 2006
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Re: [Magic] Stop Bleeding spell
Another potential use of stop bleeding is that you may have a target with a MASSIVE number of hit points, and an equally massive injury, more then you conceivably heal before bleeding become an issue.
Good example might be attempting to heal a dragon after it has been lanced by a knight on a charging warhorse with a spiked lance, coated in anti-coagulants. The dragon could be down a hundred hit point and still alive <depending on how big the dragon is it may even have still been able to fight>- but now combat is done, and healing a hundred hit points before the bleeding stops would be quite the feat, and the anti-coagulants will prevent normal healing from helping, so either the dragon gets healed to full with magical healing, or the bleeding continues- unless you use stop bleeding. It also notes for stop bleeding that 10 energy will stabilize a mortal wound, which depending on GM may cover 'I failed my death check, but am technically still able to be alive' if administered immediately (failing a death check at least in my games does not represent 'immediate death', but instead critical injury causing the ceasing of vital organs like the heart; CPR and other life saving skills still have a chance to recover the downed individual until accumulating damage from oxygen starvation to organs and brain exceed -5*hp; so casting the ten point version of stop bleeding in my game would give you a magically stablized individual on the cusp of death, giving you a much larger window to find some way to replace lost blood/organs and restart the heart or otherwise reverse the damage caused). edit; Just one more note; stop bleeding may not count as 'healing yourself' (Since it is really only magical bandaging); and thus a wizard can cast it on themselves without incurring the -damage to skill penalty Last edited by starslayer; 01-06-2011 at 02:31 PM. |
01-06-2011, 01:37 PM | #6 |
Join Date: Aug 2004
Location: Edmonton, Alberta, Canada
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Re: [Magic] Stop Bleeding spell
Thanks for the responses!
I admit, the possibility of bleeding without injury never occurred to me. :-) |
01-06-2011, 01:37 PM | #7 | |
Join Date: Sep 2006
Location: Seattle, Washington, USA
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Re: [Magic] Stop Bleeding spell
Quote:
Both applications are useful.
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01-06-2011, 04:26 PM | #8 |
Join Date: Sep 2004
Location: Canada
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Re: [Magic] Stop Bleeding spell
Stop Bleeding is also the only cheap easy spell I can think of that stabilizes a mortal wound.
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01-06-2011, 05:03 PM | #9 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: [Magic] Stop Bleeding spell
Back when I was using prerequisite chains, I simply erased Lend Vitality and moved Stop Bleeding to its place.
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01-06-2011, 06:23 PM | #10 | |
Join Date: Aug 2007
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Re: [Magic] Stop Bleeding spell
Quote:
With a HT check (counting mods like Very Fit and Hard to Kill) of 16+ you never drop isntantly dead until -5x HT. There's a really nice thing about the stop Bleeding Item that prevents all Mortal Wounds. Confronted with a player called Nyx the Barbarian who had such a Ht roll and acquired a stop Bleeding item I started a thread a while ago called "A subtle question of magic and death" that explored these interactions. It turned out that I needn't have worried about these rules questions as Nyx alwasy ddi unto others before the others had much of a chance to do unto her. Anyway, a Stop Bleeding Enchnted Item is always on my list of things to acquire. Comparativley cheap too.
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bleeding, magic, spell |
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