02-23-2008, 01:23 PM | #1 |
Join Date: Jul 2007
Location: San Antonio, TX
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Gurps World's Largest Dungeon!
http://wiki.rpg.net/index.php/GURPS_...argest_Dungeon
Someone gave me the idea to start a project for making the World's Largest Dungeon (may change the name). This is not a conversion from GURPS World's Largest Dungeon. This is a project that's much simpler, but as ultimate in scope. First of all, this will take characters from a First Level to a Last Level. The CP value isn't as important as making the monsters interesting, and figuring out where their overall difficulty should put them, more or less. This should be compatible, at least somewhat, with Dungeon Fantasy, but can be built for lower-point value characters. I figure that if enough people are interested and contribute monsters, traps, and nasty stuff they've ALREADY made, that this project could make the most beautiful, incredible sight in the world of GURPS. To edit on this, you will need an account with RPGnet wiki. It should be easy enough to get. If not, you can always try to post by proxy, through another member.
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She's like the sunrise Outshines the moon at night Precious like starlight She'll bring in a murderous prize ~Blind Guardian My Writing.com |
02-23-2008, 04:56 PM | #2 |
Join Date: Aug 2004
Location: Upper Marlboro, MD
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Re: Gurps World's Largest Dungeon!
Lonewolf:
As the man gave you the idea, I would like to ask you (the man that is spearheading the project) if you are going to (alone, or perhaps by putting together a committee) have an overarcing plot to this dungeon? The WLD had a loose plot that was strung through it, which helped in setting up encounters in this thing. I feel that such an overarcing plot would help keep GURPS WLD from becoming too mindless, even for Dungeon Fantasy adventures. (edit: correcting some typos) Last edited by KDLadage; 02-23-2008 at 05:53 PM. |
02-23-2008, 05:10 PM | #3 | |
Join Date: Jul 2007
Location: San Antonio, TX
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Re: Gurps World's Largest Dungeon!
Quote:
It makes sense that you're being pitted into a test of your wits and powers by an ultra-powerful godlike wizard, though, who's gone insane with boredom from being immortal, so has to amuse himself by pitting you against the creatures. This would also explain any mind games or puzzles he would put into play that just seem like "WTF?" Running into crazy things like needing to take out Doom monsters while having a pistol and shotgun up to a plasma rifle for a temporary part of the game, and then leaving the "illusion", for instance, would be an example of "WTF?" People in the dungeon don't even have to be Dungeon Fantasy characters. In fact, they can range from Average Joe Slob, from a modern world, for instance. The first level, thus, should not be overly powerful, and build the characters up.
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She's like the sunrise Outshines the moon at night Precious like starlight She'll bring in a murderous prize ~Blind Guardian My Writing.com Last edited by Lonewulf; 02-23-2008 at 05:18 PM. |
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02-23-2008, 05:52 PM | #4 |
Join Date: Aug 2004
Location: Upper Marlboro, MD
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Re: Gurps World's Largest Dungeon!
Insane Wizard-God? I like it!
In which case, I would start the characters someplace inthe middle of the first level of the dungeon. They have no idea how they got there... and they have nothing at all... they are wearing typicl spring-summer street clothes and are in a room with (say...) eight doors -- two going "north", two "south", two "east" and two "west" -- the initial encounters would be very, very low level (think: Munchkin's Lame Goblin type of stuff). In the initial maze, they can get limited weapons and armor and the like... and it slowly builds up from there. The final set of encounters then is the party being pitted against this insane Wizard-God... some time after they have risen in power so much that they can thward this guy... This would be the Nth level -- whatever we decide the final level would be. Sound good? Last edited by KDLadage; 02-23-2008 at 05:55 PM. |
02-23-2008, 05:57 PM | #5 |
Join Date: Jul 2007
Location: San Antonio, TX
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Re: Gurps World's Largest Dungeon!
Yes, that's exactly what I was thinking.
If you start them off at this level, I recommend making more normal characters; maybe 25 to 50 points, with -50 in disadvantages. Then build up from there. This diverges it much from Dungeon Fantasy, and doesn't allow for many Racial Templates. One thing I suggest doing is to actually make racial templates "free"... maybe needing to make a random roll to see if they CAN be another race, so the decision isn't in their hands. Or, maybe, have them start off as normal humans, but they can turn into the racial templates eventually. You can buy a whole racial template! If you want to get REALLY crazy, go into random rolling! Not for attributes or skills, but CP totals! Say, let characters have 10+(1d*10) CP. This will make some chars start off stronger than others, but hey. It's *dungeon fantasy*.
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She's like the sunrise Outshines the moon at night Precious like starlight She'll bring in a murderous prize ~Blind Guardian My Writing.com Last edited by Lonewulf; 02-23-2008 at 06:01 PM. |
02-23-2008, 05:58 PM | #6 |
Join Date: Aug 2004
Location: Upper Marlboro, MD
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Re: Gurps World's Largest Dungeon!
Number of levels:
Some thoughts that sound good:
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02-23-2008, 06:01 PM | #7 |
Join Date: Jul 2007
Location: San Antonio, TX
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Re: Gurps World's Largest Dungeon!
666 levels sound just fine to me... it's a bit lofty as a goal, but we can always call it quits when we run out of ideas!
Alternatively, it's possible to make an ENTIRE LEVEL out of a single room. Say, you descend the stairs, and you're in a large cavern with a dragon!
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She's like the sunrise Outshines the moon at night Precious like starlight She'll bring in a murderous prize ~Blind Guardian My Writing.com |
02-23-2008, 06:11 PM | #8 |
Join Date: Jul 2007
Location: San Antonio, TX
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Re: Gurps World's Largest Dungeon!
Another idea:
If CP total is random, with 10+(1d*10), it would be nice to have random skills, too! All the skills in the book, selected with die rolls. The number of points in each, you decide, but the skills can only be selected with dice. This leads to weird characters, AND excuses to use weird techniques. For instance, if all you know is Sport/Baseballl and have no ranged weapon skill... you can use Sport/Baseball to substitute for Throwing, for small balls. Anyways, these are just weird ideas for starting chars. If you can make the char creation process easy by substituting hard char creation with random die rolls, then dying won't be so bad.
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She's like the sunrise Outshines the moon at night Precious like starlight She'll bring in a murderous prize ~Blind Guardian My Writing.com |
02-23-2008, 06:25 PM | #9 | |
Join Date: Aug 2004
Location: Upper Marlboro, MD
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Re: Gurps World's Largest Dungeon!
Quote:
Example: X=25 points Y=15 points Characters are built on 25 points, and limited to -15 points in disads. Elf [25 points] Attribute Modifiers: ST -1 [-10]; DX +1 [20] Secondary Characteristic Modifiers: Per+1 [5] Advantages/Perks: Fit [5]; Magery 0 [5]; Unaging [1]* Disadvantages/Quirks: Staid [-1] Skills: none * In the context of this setting, Unaging is a perk. Then have, for example, a 15-point "elven magi" lens... and a 15-point "elven archer lens" and so on in order to start the character out. The racial templates (since we would include a human template as well...) would be encouraged; the lenses would be purely optional. Elven Magi [15 points] Attribute Modifiers: ST -1 [-10]; IQ+1 [20] Secondary Characteristic Modifiers: Basic Move -1 [-5]; Basic Speed -0.25 [-5]; HP -2 [-4] Advantages/Perks: Magery +1 [10] Disadvantages/Quirks: none Skills: 1 point in each of 9 individual spells [9] ...and so on... |
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02-23-2008, 06:47 PM | #10 |
Join Date: Jul 2007
Location: San Antonio, TX
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Re: Gurps World's Largest Dungeon!
Hmm... that's true.
I still like leaving the option that you can just switch a race if you earn enough points, though. To really demonstrate how chaotic the dungeon is. Unaging being a perk is a good one, btw. For that matter, anything that has you "die" or "live" in a few months or later are useless for this game. Everything.
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She's like the sunrise Outshines the moon at night Precious like starlight She'll bring in a murderous prize ~Blind Guardian My Writing.com |
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