07-23-2017, 01:17 AM | #191 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: What Do You Want For Yrth
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07-23-2017, 04:02 AM | #192 | |
Join Date: Nov 2012
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Re: What Do You Want For Yrth
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The second is possible with both Gods-as-monsters and realistic religion. It's why you get counter-cults in most Earth religions. Realistic disbelief requires a world in which you're not likely to run into the non-existent entity as a dungeon encounter.
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07-23-2017, 08:02 PM | #193 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: What Do You Want For Yrth
Golarion has the militant atheist nation of Rahadoum.
It is possible to have disbelief without condemnation. I acknowledge that the Kumari definitely exists, and I don't condemn her, but I also don't believe she is a manifestation of the supreme creator, or actually divine at all. In a fantasy game you could acknowledge that the "gods" exist, not condemn them, but still think that they aren't actually worth worshipping. This seems especially viable in settings where gods are powered by belief. Last edited by sir_pudding; 07-24-2017 at 10:15 AM. |
07-24-2017, 08:29 AM | #194 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: What Do You Want For Yrth
It's only absurd if gods do not regularly walk among mortals undisguised. If only a select few have seen them and known who they were then it becomes plausible.
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07-24-2017, 10:20 AM | #195 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: What Do You Want For Yrth
If gods grant superpowers (D&D clerics), there's obviously something to them, even if you've never seen it personified.
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07-24-2017, 10:31 AM | #196 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: What Do You Want For Yrth
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07-24-2017, 10:56 AM | #197 | |
Join Date: May 2007
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Re: What Do You Want For Yrth
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Moreover, in a world with actual magic, there's always the question of "How do we know he's a god and not just a really powerful wizard?". Parting the red sea becomes less impressive when a substantial minority of humanity can learn how to control water with a bit of study.
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07-24-2017, 11:48 AM | #198 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: What Do You Want For Yrth
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07-24-2017, 10:55 PM | #199 |
Join Date: Dec 2005
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Re: What Do You Want For Yrth
Of course, atheists in the Disc World can expect a brick through their window. :D
I think that's a bit of an answer for most worlds. The gods of the Disc take their cue from the gods of Lankhmar who have, at least, limited power to mess with their followers. All told, one might well represent monotheistic divine power with Luck and Unluck, perhaps tied to devotion to Disciplines of Faith. Alternately one might take the Delusion that failure is the result of sinful thoughts and success is the result of righteous actions. Of course, access to Divine Favour as a campaign feature should be spelled out to the players. Magic muddies the waters of course. Especially on Yrth where there's magic but no obvious miraculous powers. Really, it's a testament to the power of the concept of religion that the existence of magic didn't simply make it irrelevant on Yrth. It goes beyond the intent of the author but the existence of a hell parallel that demons come from might well give some proof to the threatened afterlife.
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07-24-2017, 11:06 PM | #200 | |
Join Date: Aug 2004
Location: God's Own Country
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Re: What Do You Want For Yrth
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Some spells are granted by spirits and ancestor spirits, too, and they aren't worshipped. Venerated, yes, but not necessarily worshipped.
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