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Old 09-21-2018, 06:40 PM   #11
Armin
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Default Re: DFRPG and Grappling

If Control Maximum is something that *should* be displayed, I can set it to be displayed on the main display in GCA, or specify it as one of the secondary types of attributes (like Consciousness Check or alternate movement modes).
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Old 09-21-2018, 06:44 PM   #12
DouglasCole
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Default Re: DFRPG and Grappling

Quote:
Originally Posted by Armin View Post
If Control Maximum is something that *should* be displayed, I can set it to be displayed on the main display in GCA, or specify it as one of the secondary types of attributes (like Consciousness Check or alternate movement modes).
Control Maximum is like HP for grappling, or FP. In the DFRPG "Fantastic Dungeon Grappling" from HoJ, if you're using it, you're using it all the time, along with calculated thresholds at (drop fractions for all):

1/10 x CM
1/3 x CM
2/3 x CM
CM
Greater than CM

each one has increasing DX penalties; having a small stat block for that, or a line of text listing the thresholds, would be handy as heck when using the rules.
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Old 09-22-2018, 11:58 AM   #13
Rasputin
 
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Default Re: DFRPG and Grappling

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Originally Posted by DouglasCole View Post
Control Maximum is like HP for grappling, or FP. In the DFRPG "Fantastic Dungeon Grappling" from HoJ, if you're using it, you're using it all the time, along with calculated thresholds
It would be handy to be add to have checkboxes for this in Phoenix sheet, actually.
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Old 09-24-2018, 10:54 AM   #14
Armin
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Default Re: DFRPG and Grappling

I've updated the Dungeon Fantasy RPG Grappling.gdf file to make Control Maximum visible in GCA on the Attributes tab (it will be just under the dashed line).

I'm afraid for most sheets, to get it to display will take some work. On Phoenix, you can have it appear on the primary statistics block by adding it manually on the Statistic Options section of its Sheet Options.

I'm afraid that getting the various threshold values, or checkboxes on Phoenix, or any of that, will require more time than I currently have.
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