08-26-2017, 09:04 AM | #21 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Best Near Future game background - what is it?
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As a whole, the final cost for various things might be expensive, but for each "itemized" thing that improves life, they may be relatively inexpensive. What would be interesting is to identify those things that improve the lives of people in an Ultratech campaign, and figure out what the final cost per year might be and tack it on to the cost of living. To my never ending frustration with the new "cost of living" issues that crop up in GURPS discussions - having the ability (like CP2020 did) to itemize expenses like where you live, what clothes you wear, what food you eat etc, was a GOOD thing for those who want to track it. Some just don't like tracking it. On the other hand, the simple thing to do is track it once, and never revisit it again - a TAILOR made cost of living if you will. Ah well, your point about your own immune system is well taken. How much will an improvement to any given lifestyle be seen as a trade off between what is natural, and what is artificial? |
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08-26-2017, 09:56 AM | #22 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Best Near Future game background - what is it?
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As for the immune system: I already underwent some modification thereof this year (a trick to get used to some allergens), but it cost me more like 0.01% of yearly income (hopefully this will be a one-time payment, but I'd be willing to repeat it regularly if it reverts within, say, a year or two). Given my current lifestyle and health status, I find an ongoing 10%-of-income cost for Immunity to Disease to be too expensive for the benefit it provides. For a one-time 10%-of-yearly-income cost and a benefit that will stay for me till the end of the the body's life, sure, I'd buy it. My note about the immune system being recognizable is orthogonal to the willingness to improve it. |
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