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Old 01-04-2016, 01:43 AM   #11
kabson
 
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Location: Taipei, Taiwan
Default Re: Combat Garage Update

I haven't heard any noise for the Sonic Cannon. I think that's the last of the later Pyramid additions (apart from maybe some odd non-AADA accessories).

User-defined equipment could help avoid discussions on which version of some items is 'canon', and help out the groups with long home-brew lists, but I'm not sure how much benefit/use it would get.
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Old 01-04-2016, 02:27 AM   #12
swordtart
 
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Default Re: Combat Garage Update

I use the custom equipment section of the CWVD all the time for a variety of purposes (leaving a weight allowance for crew equipment, having damaged components, putting in my preferred values for some of the standard equipment, checking that mission cargos don't break anything, house ruled equipment modifications)

Very flexible and useful without adding in an excessive amount of extra code.
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Old 01-04-2016, 09:52 PM   #13
kjamma4
 
Join Date: Aug 2004
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Default Re: Combat Garage Update

Quote:
Originally Posted by Smeette View Post
I haven't heard any noise for the Sonic Cannon.
I see what you did there.
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Old 01-05-2016, 12:54 AM   #14
kabson
 
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Originally Posted by kjamma4 View Post
I see what you did there.
Darn, rumbled!
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Old 01-07-2016, 01:13 PM   #15
Magesmiley
 
Join Date: Aug 2011
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Default Re: Combat Garage Update

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Originally Posted by brionl View Post
I don't suppose you want to add helicopters to the mix.
Quote:
Originally Posted by ammulder View Post
I would consider it, but my priority is to fix up ground vehicles a bit. :)
FWIW, adding the other vehicle types would make my design fixes project in the unofficial errata easier, although I'll probably muddle through.

I'd favor getting the ground vehicles happier first too.
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Old 01-10-2016, 10:13 AM   #16
kabson
 
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Default Re: Combat Garage Update

A quick thought: Is it reasonable to add the Damage Modifier (for collisions) and Targeting Modifier (to be hit) to the design summary? They're important for some designs and they're both 'hidden' in tables/lists for the unprepared.
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Old 01-10-2016, 07:14 PM   #17
possumknavel
 
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Default Re: Combat Garage Update

I tried really hard to like the Sonic Cannon. I think the concept is cool. However, I never could make it work in a practical design when there are so many better alternatives. It just costs too much, in my opinion.

-John
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Old 01-11-2016, 01:20 AM   #18
kabson
 
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Default Re: Combat Garage Update

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Originally Posted by possumknavel View Post
I tried really hard to like the Sonic Cannon. I think the concept is cool. However, I never could make it work in a practical design when there are so many better alternatives. It just costs too much, in my opinion.
It's an odd one, but I think the cost is fair(ish). At least if you compare them to lasers at close range; the double damage makes a big difference.

Has anyone actually used SCs in a game? Any successes?

Back to the topic: Any ideas which weapon category they should use (for walkarounds)? It might be 'Energy', but would that then include Lasers? Or a seperate 'Sonic'?
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Old 01-11-2016, 02:50 AM   #19
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Default Re: Combat Garage Update

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Originally Posted by Smeette View Post
Has anyone actually used SCs in a game? Any successes?
I've used them a few times. They're a little weird to use; the 1/3/5 spaces and the weight are what trip me up. Still, they can work in the right circumstances, and we saw them this year in our duels.

My two best outings with them were a boat duel and a high-end pickup.


Quote:
Originally Posted by Smeette View Post
Back to the topic: Any ideas which weapon category they should use (for walkarounds)? It might be 'Energy', but would that then include Lasers? Or a seperate 'Sonic'?
We combine them with lasers in an Energy Weapon category.
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Old 01-29-2016, 01:11 PM   #20
Racer
 
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Default Re: Combat Garage Update

I'm sorry to say that even with latest update , Combat Garage is still unnavigable - at least on the devices we use .
So far my phone & my friend's tablet cut off options . Local Library's PCs are better , BUT I can't add Wheelhubs to Front tires , APFSDS Ammo won't load , PCs can't be added to Med PP & Armor won't slope etc , etc . Screens seem to 'jump' and vehicle outlines & titles are superimposed on top of one another . Not sure if this is a UK or local problem ( it wouldn't be the first .. ) and it is an extreme pain .
I have almost a thousand designs I wish to share - now that I'm no longer data limited - and I've been told some are unique & very effective .
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