03-20-2017, 10:32 AM | #1 |
Join Date: Jun 2005
Location: Lawrence, KS
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The physics of shooting on other planets
In thinking about my GURPS Mars campaign, I started wondering about how firearms and other missile weapons worked on Mars. This version of Mars has 0.375g, same as the real one, but surface pressure 0.34 atm. How do these facts affect missile fire? It seems that the lower gravity ought to allow a longer range. And the lower atmospheric density will make for lower drag, which will increase both the maximum range (but perhaps too marginally to matter) and the half damage range (which may be significant).
What's a gameable approximation to the physics of this? Is it going to be sufficiently accurate to treat either range as a linear function of one or both variables?
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03-20-2017, 10:44 AM | #2 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: The physics of shooting on other planets
according to this site (nasa putting out stuff for elementary school?) drag is proportional with air density. Yes, I know, that still leaves us with a differential equation, but its the short answer.
I don't know exactly how gravity is supposed to factor into how gurps does range -- I think the main issue is air resistance.
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03-20-2017, 10:46 AM | #3 |
Join Date: Jun 2006
Location: On the road again...
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Re: The physics of shooting on other planets
*thinks*
Divide range by gravity and multiply by atmo pressure? ... No, that doesn't seem quite right. I think I'm on the right track, but my numerical dyslexia is getting in the way.
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03-20-2017, 10:55 AM | #4 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: The physics of shooting on other planets
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Half damage range in GURPS is poorly defined, and doesn't seem to have much of a relation to reality, so I'm not sure what it would do. |
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03-20-2017, 11:13 AM | #5 | |
Join Date: Aug 2007
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Re: The physics of shooting on other planets
Quote:
I/2D should be increased by the thinner air. It will end up being almost 3x as far. that half of the bullet's KE will be transferred into approximately the same quantity of air molecules. It just takes longer to interact with that many air molecules. Max isn't so simple to deal with. Fortunately it's even less likely to come up. The time the bullet will spend in the air is relatively simple. That time will increase by the difference in the time it takes for a bullet to fall from the height of the gun firing it in 1G and how long it takes to fall in Mars gravity. This number is not influenced by whether or not the bullet is shot out of a gun or just dropped. Bullets generate no lifting forces in flight. The Mythbisters even demonstrated this on their show. Unfortunately, the speed the bullet travels at during that time is rather complicated. I don't really know of any mathematical short cuts and simple approximating might be the norm. If you wanted round numbers you could call it 3x 1/2D and 6x Max. That's mostly a guess though.
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03-20-2017, 11:26 AM | #6 |
Join Date: Aug 2004
Location: traveller
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Re: The physics of shooting on other planets
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03-20-2017, 11:44 AM | #7 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: The physics of shooting on other planets
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Bill Stoddard I don't think we're in Oz any more. |
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03-20-2017, 12:11 PM | #8 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: The physics of shooting on other planets
Quote:
If the bullet is fired with upwards velocity, which is the more common case, it will take 1/(upward velocity/acceleration of gravity) seconds to reach a perpendicular path, and an additional sqrt( ( 2 * initial altitude + (upwards velocity)^2 ) / acceleration of gravity ) to drop back to the ground. In practice this will be close enough to 2/(upward velocity/acceleration of gravity) as no difference when shooting for max range. |
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03-20-2017, 12:36 PM | #9 |
Join Date: Aug 2008
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Re: The physics of shooting on other planets
The rough "I don't have paper to work this out right now" answer is:
1/2D_planet = [1/2D_Earth]/[Air Density_planet] Max Range_planet = [Max Range_Earth] / [Gravity_planet] I'm genrally confident in the latter. The former is probably a ballpark. Also note that chemical composition of the atmosphere plays a role in density, as well as air pressure - especially on Mars where so much of the atmosphere is CO2.
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03-20-2017, 12:43 PM | #10 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: The physics of shooting on other planets
Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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