06-29-2012, 01:21 AM | #1 |
Join Date: Sep 2006
Location: Little Rock
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Bite = Striker (Char. Creation Help)
Howdy folks,
It's been a long time since I've run a game of GURPS. Now I'm contemplating a Wild Cards type of supers campaign and I can't help but think that GURPS is exactly what I'm looking for. As is my custom when running a game I like to make my own characters so I make sure I'm able to help my players if they run into any problems. Concept: Basically I have a character called Blubber Boy who looks like a cross between Shamu and a longshoreman. He's big, strong, physically resilient and his main attack is a vicious bite. I know there's a Teeth advantage but I'm picturing a biting attacking that is a bit more serious and Striker seems to fit the bill. So would you use Striker and add Striking Strength to get the desired effect? If I were to add limitations Cannot Parry and Limited Arc to drive down the cost -80% would I apply this before or after I add Striking ST? |
06-29-2012, 01:24 AM | #2 |
Join Date: Mar 2010
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Re: Bite = Striker (Char. Creation Help)
You'd also want to apply (Limb, Mouth, -20%) from (GURPS Martial Arts, pg 47) so as to avoid the whole "gives an extra limb" component of Striker.
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06-29-2012, 04:57 AM | #3 | ||
Join Date: Jul 2007
Location: One Mile Up
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Re: Bite = Striker (Char. Creation Help)
Hey.
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Before, but if the Striking ST only applies to a single attack that's good for -60% on it. |
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06-29-2012, 04:57 AM | #4 |
Join Date: Nov 2009
Location: Oregon
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Re: Bite = Striker (Char. Creation Help)
Cannot Parry and Limited Arc apply only to the Striker itself, and have no bearing on the Striking ST. Instead, Striking ST gets the "one attack only" limitation (-60%, P79). Since you should be putting the Limb limitation (from MA) on Striker, you may want to drop Limited Arc - which makes sense, if he can turn his head freely to bite others (as opposed to having an inflexible neck, like a shark). If he's got a disproportionately large mouth (allowing him to Grapple man-sized targets with his bite) you can give him the Born Biter feature too (MA115).
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06-29-2012, 06:20 AM | #5 | ||
Join Date: Sep 2006
Location: Little Rock
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Re: Bite = Striker (Char. Creation Help)
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I appreciate everyone's replies by the way. |
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06-29-2012, 07:01 AM | #6 |
Join Date: Jul 2007
Location: One Mile Up
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Re: Bite = Striker (Char. Creation Help)
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06-29-2012, 08:43 AM | #7 |
Join Date: Sep 2004
Location: Canada
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Re: Bite = Striker (Char. Creation Help)
You may want to consider the Striker "limb" anyways. Strikers have the benefit of not being damaged if they get parried by a weapon - a regular old bite does not, which can quickly lead to a pretty painful situation for your Orca man even if his foe is only using an improvised weapon, like the super-heroically-traditional parking-meter.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
06-29-2012, 11:53 AM | #8 | |
Join Date: Nov 2009
Location: Oregon
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Re: Bite = Striker (Char. Creation Help)
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06-29-2012, 11:56 AM | #9 |
Join Date: Sep 2004
Location: Canada
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Re: Bite = Striker (Char. Creation Help)
I also strongly recommend not trying to bite someone with your "normal" teeth if they're swinging a city bus around with malice aforethought.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
06-29-2012, 06:39 PM | #10 |
Join Date: Sep 2006
Location: Little Rock
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Re: Bite = Striker (Char. Creation Help)
Thanks, I spotted it on the iconic character like you pointed out. I'm still looking for the limitation so I can point it out to other players though. GURPS is a great game but I think it's a bit overwhelming for new players.
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Tags |
advantage, striker |
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