01-05-2012, 10:48 AM | #11 |
Join Date: Dec 2006
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Re: Automatically makes all normal Vision rolls?
We are basically talking about putting the 'no die roll roll required' enhancement on a basic ability (perception checks); there are already two listed examples of this (indomitable, and unfazeable) - it should conform to how those abilities work.
You roll anyway, but always succeed even when it would otherwise be a failure (so long as final skill was > 3) with a margin of success of 0. Thus in a contested roll, you still contest, but if BOTH of you fail, you still win (which is actually pretty good if everyone is defaulting from basic stats; but less good against someone who knows what they are doing). This also prevents the 'see people on the moon' scenario unless you have somewhere in the 60s for perception (so that your final skill is > 3 for 'spot moon people'). |
01-05-2012, 10:51 AM | #12 |
Join Date: Aug 2005
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Re: Automatically makes all normal Vision rolls?
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01-05-2012, 10:57 AM | #13 |
Join Date: Jan 2010
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Re: Automatically makes all normal Vision rolls?
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01-05-2012, 11:59 AM | #14 | ||
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Automatically makes all normal Vision rolls?
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01-05-2012, 12:08 PM | #15 | |
Join Date: Dec 2006
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Re: Automatically makes all normal Vision rolls?
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Example: Two supers, both with malediction type attacks, one with 'no roll required' the other will skill 20 <The other using 15>. They are targeting a moderately resistive individual (will 12), at a distance of 5 yards (-5 penalty). Super 1 roll an 11, and would normally fail, but gets to claim a 0 success, but the resistive individual rolls an 11, and resists. Super 2 rolls an 11, succeeds by 4, and resistive individual rolls an 11, and succeeds by 2, super 2 hits with maladiction. They then enter a warp zone causing will -7 to all parties. Super 1 rolls an 11, and would normally fail, but gets to claim a 0 success, the resistive individual rolls an 11 and gets a -5; it hits. Super 2 rolls an 11, fails by 3, no resistance roll is required it failed to even require resistance. |
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01-05-2012, 12:19 PM | #16 |
Join Date: Mar 2011
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Re: Automatically makes all normal Vision rolls?
I would use no nuisance rolls for this, anything you need a 16 or less for is an auto-success. Or I think a little bit less confusing when contests come up, any roll of 17 or 18 is treated as a 16 on vision rolls. Then buy X levels of acute vision.
I would not allow infinite vision. "Hey look some aliens over on mars" and "watch me act like a microscope" ect. |
01-05-2012, 02:17 PM | #17 |
Join Date: May 2005
Location: Lynn, MA
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Re: Automatically makes all normal Vision rolls?
I see no problem with this in theory as long as instances where a contest is involved still require a roll against the normal vision score (with any failure being considered a success with zero margin).
I would point out however that comparing the price to Unfazable may be skewed as Unfazable includes a built in role-playing requirement of being the deadpan strait man... not sure of the value of that restriction, but it is clearly stated. As for when modifiers come into play, range and whatnot, you would succeed any vision check that did not reduce your effective vision roll under 3 |
01-06-2012, 03:05 AM | #18 | ||
Banned
Join Date: Aug 2004
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Re: Automatically makes all normal Vision rolls?
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01-06-2012, 05:50 AM | #19 |
Custom User Title
Join Date: Oct 2007
Location: Indianapolis, IN
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Re: Automatically makes all normal Vision rolls?
By Heimdal's All Seeing Eyes what is the rationale for this ability?
I am thinking about this in the context of what can be applied to computer and AI systems that are tasked with using passive sensors for security or search operations. I am not at all sure how to do this with an active sensor since there are ECM abilities that absorb or redirect the sensor energy and that leads to the user getting no positive reading but the ECM modifier wouldn't be enough for an automatic failure.
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Joseph Paul |
01-06-2012, 05:58 AM | #20 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Automatically makes all normal Vision rolls?
Influence rolls are contested, and Indomitable allows you to automatically succeed at those too. Also 15 points.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
Tags |
acute vision, advantage, unfazeable, vision |
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