12-03-2011, 04:55 AM | #21 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Social Engineering] Jamming / Misleading / Messing with / etc. enemy Empathy?
Just a note that some of the things were obsolete ad hoc rulings that came out before Social Engineering.
Useless? On the contrary, quite useful. Disallowed? Kromm said near-psychic. It's certainly disturbing, being an irrational ability, but so is charisma, or popularity without a cause, or the trust in axioms, or pretty much any phenomenon that is not based on rationality and logic. In terms of game traits, the only truly nasty thing about Empathy is that it doesn't care much about standard tin-hat countermeasures. |
12-03-2011, 05:00 AM | #22 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: [Social Engineering] Jamming / Misleading / Messing with / etc. enemy Empathy?
Isn't that the point of wild talents the standard power counter measures don't necessarily work on them?
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12-03-2011, 05:06 AM | #23 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Social Engineering] Jamming / Misleading / Messing with / etc. enemy Empathy?
Yeah, but at least you can resist any flavour of Mind Reading with Will and any Telepathic reading with Mind Block.
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12-03-2011, 05:29 AM | #24 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: [Social Engineering] Jamming / Misleading / Messing with / etc. enemy Empathy?
I see no more reason that Empathy needs to be resisted than Body Language skill needs to be resisted, as that is what Empathy is, and untran knacks at Detect lies and Body Language
Last edited by roguebfl; 12-03-2011 at 05:34 AM. |
12-03-2011, 05:40 AM | #25 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Social Engineering] Jamming / Misleading / Messing with / etc. enemy Empathy?
Except that Detect Lies and Body Language can be resisted by Acting.
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12-03-2011, 05:48 AM | #26 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: [Social Engineering] Jamming / Misleading / Messing with / etc. enemy Empathy?
So what stopping Empathy? As the skills are described as working like Empathy
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12-03-2011, 05:53 AM | #27 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Social Engineering] Jamming / Misleading / Messing with / etc. enemy Empathy?
Like Empathy. But resisted, unlike Empathy. Kinda makes sense since Body Language is MUCH cheaper than Empathy (Sense-Based or Hypersensory).
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12-03-2011, 06:20 AM | #28 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [Social Engineering] Jamming / Misleading / Messing with / etc. enemy Empathy?
If any PC has it, any plot that relies on uncertainty about the true motives and personality of someone else for any part of its dramatic impact, i.e. pretty much any plot with any layer of complexity, is short-circuited. Falls flat. Doesn't work.
As the quote makes clear, if the trait is interpreted like this, it eliminates the tension and prevents the heroic adventuring of the mentioned source material. Quote:
*Even the best observers of human nature are suspectible to being fooled by the best deceivers.
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12-03-2011, 06:26 AM | #29 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Social Engineering] Resisting / Misleading / etc. enemy Empathy? (Hard to Read?)
Quote:
Quote:
Edit: I also suspect that best deceivers should indeed have the (missing) Hard to Read Advantage or the like. Empathy is an Advantage, so it should make the user qualitatively, not just quantitatively, better than someone without. Just like ETS (for an Exotic example), or High Pain Threshold, or Combat Reflexes (no freezes). Last edited by vicky_molokh; 12-03-2011 at 06:33 AM. |
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12-03-2011, 06:33 AM | #30 |
Join Date: Mar 2006
Location: Iceland*
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Re: [Social Engineering] Resisting / Misleading / etc. enemy Empathy? (Hard to Read?)
Someone with Empathy and a decent IQ would have known beyond reasonable doubt whether he was a good guy or bad guy if it worked like Kromm had it working. That's anti-fun and a trait that worked like that would need careful labelling and advice on using it (or not), like Unfazable for horror games.
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Tags |
advantage, empathy, social engineering |
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