Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-15-2013, 12:52 PM   #11
Mark Skarr
Forum Pervert
(If you have to ask . . .)
 
Mark Skarr's Avatar
 
Join Date: Feb 2005
Location: Somewhere high up.
Default Re: Advantages that can be replicated with gear, possible limitation / cost reduction

Quote:
Originally Posted by Anthony View Post
Payload offers Cargo and Occupants. Equipment in use is neither one. Also, all the examples given are clearly pockets.
However, objects in payload can be used by the occupants with no problem. By purchasing the Extra Arm (Gear Mount), you are purchasing the ability to use them internally.

Quote:
Originally Posted by Anthony View Post
Advantages on signature gear do not affect the gear -- you can't buy signature gear (sword; cosmic(ignores DR))[4].
No, but you can put enhancements and limitations on Extra Arm. I do admit that my original pricing doesn't make that clear, and for that, I am sorry.
Mark Skarr is offline   Reply With Quote
Old 02-15-2013, 12:54 PM   #12
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Advantages that can be replicated with gear, possible limitation / cost reduction

Quote:
Originally Posted by Mark Skarr View Post
However, objects in payload can be used by the occupants with no problem. By purchasing the Extra Arm (Gear Mount), you are purchasing the ability to use them internally.


No, but you can put enhancements and limitations on Extra Arm. I do admit that my original pricing doesn't make that clear, and for that, I am sorry.
Also besides pockets Payload can represent cabins and control rooms.
Bioships in GURPS BioTech for example not only have Payload but Extra Arms and other stuff on an "Internal Only" limitation -50%
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Old 02-15-2013, 01:01 PM   #13
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: Advantages that can be replicated with gear, possible limitation / cost reduction

Quote:
Originally Posted by Mark Skarr View Post
However, objects in payload can be used by the occupants with no problem. By purchasing the Extra Arm (Gear Mount), you are purchasing the ability to use them internally.
Even that may not be necessary. Several of the military robots from Transhuman Space: Changing Times (notably the RATS and UCAV) have Payloads but lack Weapon Mounts. The notes for the robots make it clear that they can still fire through weapon ports.
vierasmarius is offline   Reply With Quote
Old 02-15-2013, 01:05 PM   #14
Mark Skarr
Forum Pervert
(If you have to ask . . .)
 
Mark Skarr's Avatar
 
Join Date: Feb 2005
Location: Somewhere high up.
Default Re: Advantages that can be replicated with gear, possible limitation / cost reduction

Quote:
Originally Posted by vierasmarius View Post
Even that may not be necessary. Several of the military robots from Transhuman Space: Changing Times (notably the RATS and UCAV) have Payloads but lack Weapon Mounts. The notes for the robots make it clear that they can still fire through weapon ports.
That seems just a little hinky. But, I haven't read Changing Times. Though, I still think purchasing the Extra Arm (Gear Mount) makes it more fair.
Mark Skarr is offline   Reply With Quote
Old 02-15-2013, 01:47 PM   #15
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Advantages that can be replicated with gear, possible limitation / cost reduction

Quote:
Originally Posted by Mark Skarr View Post
That seems just a little hinky. But, I haven't read Changing Times. Though, I still think purchasing the Extra Arm (Gear Mount) makes it more fair.
Its two points. I would vary if it was charged or not though. charging that or payload is probably a good idea.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is online now   Reply With Quote
Old 02-15-2013, 01:54 PM   #16
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Advantages that can be replicated with gear, possible limitation / cost reduction

Quote:
Originally Posted by Mark Skarr View Post
However, objects in payload can be used by the occupants with no problem.
Sure. However, using those objects on things outside the payload requires a hole or at least a window.

On the topic of extra arm (gear mount), I think the key questions are "when you're using this item, does it consume an arm" and "do I need to take a turn to ready this item when it's not in hand". As long as the answers are Yes and Yes, I think not taking the extra arm is kosher.
Anthony is online now   Reply With Quote
Old 02-15-2013, 08:54 PM   #17
Daigoro
 
Daigoro's Avatar
 
Join Date: Dec 2006
Location: Meifumado
Default Re: Advantages that can be replicated with gear, possible limitation / cost reduction

No mention yet of the Accessory Perk? Although I think it seems redundant with a Weapon Mount, as both allow you to use a piece of attached equipment.
__________________
Collaborative Settings:
Cyberpunk: Duopoly Nation
Space Opera: Behind the King's Eclipse
And heaps of forum collabs, 30+ and counting!
Daigoro is offline   Reply With Quote
Old 02-15-2013, 09:27 PM   #18
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Advantages that can be replicated with gear, possible limitation / cost reduction

Quote:
Originally Posted by Daigoro View Post
No mention yet of the Accessory Perk?
Accessory specifically excludes things that can be bought as advantages.
Anthony is online now   Reply With Quote
Old 02-16-2013, 02:12 AM   #19
Daigoro
 
Daigoro's Avatar
 
Join Date: Dec 2006
Location: Meifumado
Default Re: Advantages that can be replicated with gear, possible limitation / cost reduction

Quote:
Originally Posted by Anthony View Post
Accessory specifically excludes things that can be bought as advantages.
This can't be absolutely true, as an Accessory computer, which is specifically mentioned, can do arithmetic (Lightning Calculator), keep time (Absolute Timing) and store data (limited Photographic Memory).

It can also send email, so it would be odd to exclude video chat apps like Skype (Telecommunication).
__________________
Collaborative Settings:
Cyberpunk: Duopoly Nation
Space Opera: Behind the King's Eclipse
And heaps of forum collabs, 30+ and counting!
Daigoro is offline   Reply With Quote
Old 02-16-2013, 02:36 AM   #20
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Advantages that can be replicated with gear, possible limitation / cost reduction

Quote:
Originally Posted by Daigoro View Post
This can't be absolutely true, as an Accessory computer, which is specifically mentioned.
Ah, inconsistency. The basic text says 'minor, noncombat benefits not otherwise covered by a specific advantage', so an accessory computer, unless also combined with relevant advantages, seems against the rules. Note that Skype isn't telecommunications, the telecommunications part of it is the fact that it's able to connect to cell and wi-fi networks.
Anthony is online now   Reply With Quote
Reply

Tags
advantage, cost, gadget, gear, limitation


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:49 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.