09-16-2016, 05:38 PM | #1 |
Join Date: Mar 2013
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[DF] Beyond the Dungeon
I've seen a lot of discussion about how Dungeon Fantasy could be used to support more diverse adventures than straight-up dungeon crawling, if only it had some more stuff in it. So, that gets me wondering about how Dungeon Fantasy compares to other fantasy RPGs.
In particular, I'd like to hear people's views on: 1. What types of adventures would people want to run that Dungeon Fantasy either does not support or supports weakly? 2. What do other fantasy RPGs include in their core books that allows them to support those types of adventures? How do they compare to what Dungeon Fantasy has? I ask for the focus on the core books because RPGs like Pathfinder and Dungeons & Dragons provide extensive setting support in their supplements, but their core books are much sparser. Also, people still spend a great deal of time creating their own settings for such systems, so having an 'official' setting is not necessarily required. |
09-16-2016, 05:46 PM | #2 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [DF] Beyond the Dungeon
The obvious answer is anything that is really far from pseudo-medievalist dungeon-delving fantasy: contemporary realistic espionage, hard-sf political thriller, ect (and the answer to your second question is "basically nothing and at least GURPS as a whole covers those"). That's not exactly a useful answer, though. Did you mean, perhaps, "What kind of secondary-world fantasy adventures would people want to run..." or something like that?
Last edited by sir_pudding; 09-16-2016 at 05:52 PM. |
09-16-2016, 05:46 PM | #3 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: [DF] Beyond the Dungeon
Oh, I run wilderness adventures with some urban intrigue all the time. I'm not sure how much extra support there needs to be in Dungeon Fantasy, as much of that is in the GURPS Basic Set. I'd welcome an Urban Adventures supplement, but much of that is like Wilderness Adventures: there's generic stuff that should be in GURPS like dealing with crowds and law enforcement. (Much of Wilderness Adventures also made its way into After the End.)
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09-16-2016, 05:52 PM | #4 |
Join Date: Mar 2008
Location: Northern Virginia, USA
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Re: [DF] Beyond the Dungeon
The biggest gap I see remaining is city adventures. DF currently abstracts Town as The Place Where You Buy And Sell Stuff And Get Healed, which is fine for some games. But I can definitely see room for City Adventures book. And maybe also some expanded Town rules for people who don't plan to actually adventure there, but who enjoy a more detailed home base.
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09-16-2016, 05:53 PM | #5 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [DF] Beyond the Dungeon
I ran a couple of cities-as-dungeons in my last Dungeon Fantasy game, without much trouble.
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09-16-2016, 06:06 PM | #6 | |
Join Date: Mar 2013
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Re: [DF] Beyond the Dungeon
Quote:
But, given the rest of my post, I'm expecting that most people are trying to run fantasy games with it. Yes, that still does cover a lot of territory, but that's the point. I'm curious about what people want to run with Dungeon Fantasy and what gaps or challenges they find. |
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09-16-2016, 06:24 PM | #7 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [DF] Beyond the Dungeon
Quote:
In terms of what you'd want to play that isn't well supported, that depends on what you think DF is. If we assume it's about support for monster-slaying action-adventure, the missing part is likely the social activity that sets up the need for monster-slaying. |
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09-16-2016, 06:48 PM | #8 |
Join Date: Jun 2006
Location: Spain —Europe
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Re: [DF] Beyond the Dungeon
My posture is that the Dungeon Fantasy frame, as it is, can handle the same kind of adventures than the other RPGs you're mentioning here. Basically it's not that it's missing anything essential, but instead the limitation comes from some comments around suggesting (or even imposing) a sort of narrower scope and silly character.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
09-16-2016, 06:55 PM | #9 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: [DF] Beyond the Dungeon
Quote:
Now, some people has been mentioning rules for building, keeping and running castles and territories for instance.
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ Last edited by demonsbane; 09-17-2016 at 09:06 AM. Reason: grammar |
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09-16-2016, 08:58 PM | #10 |
Join Date: Nov 2006
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Re: [DF] Beyond the Dungeon
I would like some books dealing with non European dungeons and towns. I would love to have some books for Middle Eastern DF, Asian DF, African DF and Native American DF.
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Tags |
dungeon fantasy, fantasy |
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