01-01-2016, 08:47 PM | #1 |
Join Date: Aug 2013
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Stating worlds
More so for summarizing so that players wouldn't have to read paragraphs of words to have a good idea of a world. The infinite worlds book have world stats but I feel they are a bit limited. What would be some important stats for worlds?
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01-02-2016, 03:19 AM | #2 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Stating worlds
Without refreshing my memory on exactly how IW categorizes worlds...
Apparent Divergence Point / Actual if different (other than big bang for alternate physics of course.) Tech Level(s) Mana Level(s) knowledge/power of resident mages + what crosstime mages might be able to do. What crosstimers with wild abilities could do safely, even if not technically possible in their world owing to positive superstitions. Dominant Culture, or at least what their day to day style if most like if truly alien. Top Five dangers to crosstimers, obvious and non-obvious.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
01-02-2016, 05:06 AM | #3 |
Join Date: Apr 2005
Location: France
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Re: Stating worlds
From GURPS Lite, page 32.
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