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Old 01-01-2016, 08:47 PM   #1
Crzyraccoon
 
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Join Date: Aug 2013
Default Stating worlds

More so for summarizing so that players wouldn't have to read paragraphs of words to have a good idea of a world. The infinite worlds book have world stats but I feel they are a bit limited. What would be some important stats for worlds?
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Old 01-02-2016, 03:19 AM   #2
Flyndaran
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Default Re: Stating worlds

Without refreshing my memory on exactly how IW categorizes worlds...

Apparent Divergence Point / Actual if different (other than big bang for alternate physics of course.)

Tech Level(s)
Mana Level(s) knowledge/power of resident mages + what crosstime mages might be able to do.
What crosstimers with wild abilities could do safely, even if not technically possible in their world owing to positive superstitions.

Dominant Culture, or at least what their day to day style if most like if truly alien.

Top Five dangers to crosstimers, obvious and non-obvious.
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Old 01-02-2016, 05:06 AM   #3
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Default Re: Stating worlds

From GURPS Lite, page 32.
  • Languages
  • Laws and Customs
  • Society and Government
  • Tech Levels
  • Economics
  • Other Planes of Existence (if any)
  • Adventure Settings
  • Skills, Jobs, and Professions
  • Weapons and Combat
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