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08-26-2016, 09:59 AM | #1 |
Join Date: Aug 2004
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Dice and Lives: Gurps Content Posts (newest: Fight Analysis: Fellowship of the Ring)
I've been blogging for a couple of weeks now, mostly about crunchy stuff I've worked on for Sleepless Nights, a vampire-centric secret magic campaign in the planning stage, but some other stuff as well. I'll put up a comment in this thread when I post something new.
Some stuff so far: Vampire racial template (350 points!) Optional traits for vampires, including "thirst defects" that set in when you go without blood for a whole night Vampirism power, including 20+ fully detailed abilities with 5 levels each Related templates, including vampiric Alternate Forms Vampire killing martial arts style, including a secret technique so dangerous, it was declared an abomination by Kromm! An alternative alchemy system: part one (so you want to buy an elixir) and part two (so you want to be an alchemist, and maybe make a homunculus or some philosopher's stone) Magic house rules: part one, for the blood-sacrificing, voodoo-doll-pricking ritual magician (part two coming up tomorrow) Gonzostan campaign plans (a different campaign) I'll be posting more about Sleepless Nights as it gets underway, and other gurpsy things as I work on them, with a focus on crunchy bits. I hope someone will find something useful in one of my posts.
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https://diceandlives.wordpress.com Last edited by JoelSammallahti; 09-21-2016 at 10:59 PM. |
08-26-2016, 11:30 AM | #2 |
Join Date: Feb 2014
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Re: Dice and Lives: Gurps Content Posts
Thanks for sharing this blog. You write very well, and I enjoy how you walk through the thinking behind your templates in order to illuminate the mechanics.
If you haven't already, you should get on Douglas Cole's Thursday is GURPSday list so he can distribute your blog updates in his weekly post. |
08-26-2016, 01:20 PM | #3 |
Never Been Pretty
Join Date: Jan 2005
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Re: Dice and Lives: Gurps Content Posts
Very interesting reading. I liked the Vampire template, in particular the Vampirism power modifier. Definitely something I'd consider the next time I do vampires.
A couple of comments/questions on the mechanics: * Energy Reserve: If you only have access to it at night, how can time before dusk count for recharge? * Terror works on either those who see you or those that hear you, not both. |
08-26-2016, 03:40 PM | #4 |
Join Date: Jul 2012
Location: A crappy state called Illinois
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Re: Dice and Lives: Gurps Content Posts
While not to big into vampires, I do like the vampire killer close combat style you made. It has a lot of potential to be expanded to handle other monsters that have weak points.
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08-26-2016, 07:49 PM | #5 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Dice and Lives: Gurps Content Posts
Welcome to the brotherhood of bloggers who blog too much! Decoder ring is in the mail.
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08-27-2016, 06:27 AM | #6 |
Join Date: Aug 2004
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Re: Dice and Lives: Gurps Content Posts
Well caught! I'll have to update Terror. Regarding Energy Reserve though, do you have a better suggestion for this special limitation? Powers gives two levels of Slow Recharge, -20% for 1/h and -60% for 1/day. But this ER doesn't recharge gradually, it recharges once a night, all at once. I just tossed -30% out there as a guesstimate.
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08-27-2016, 09:48 AM | #7 | |
Never Been Pretty
Join Date: Jan 2005
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Re: Dice and Lives: Gurps Content Posts
Quote:
So I would suggest something like: 4 ER (Nocturnal; Accessibility: Only at night, -20%) [9.6/level] + Regeneration. Regeneration Level 1: Halfway between a -50% limitation to ER [-6] and Regeneration (Regular; Accessibility: Only at night, -20%; Limited Use, 1, -40%) [10] would be [2] Regeneration Level 2: Halfway between a -40% limitation to ER [-4.8] and Regeneration (Regular; Accessibility: Only at night, -20%; Limited Use, 1, -40%) [10] would be [2.6] Regeneration Level 3: Halfway between a -30% limitation to ER [-3.6] and Regeneration (Regular; Accessibility: Only at night, -20%; Limited Use, 1, -40%) [10] would be [3.2] Regeneration Level 4 and 5: Halfway between Regeneration (Regular; Accessibility: Only at night, -20%; Limited Use, 1, -40%) [10] and Regeneration (Fast; Accessibility: Only at night, -20%; Limited Use, 1, -40%) [20] would be [15] So in total, I'd make it something like L1 [12]; L2 [22]; L3 [29]; L4 [54]; L5 [63]. |
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08-28-2016, 06:02 AM | #8 |
Join Date: Aug 2004
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Re: Dice and Lives: Gurps Content Posts
I don't think that works out. You've got levels 1, 4, and 5 costing more than just an unmodified ER of the same level. Personally, I think that sort of recharge needs to be a part of the advantage itself, and that's why I added that custom limitation. However, I really appreciate you putting so much thought into this, it's great to have my design decisions challenged this way. Thanks!
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08-27-2016, 05:59 AM | #9 |
Join Date: Aug 2004
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Re: Dice and Lives: Gurps Content Posts
Thanks! I know I rarely get a chance to actually use much of the rpg stuff I read, but I love it when I get to see other peoples' design notes and reasoning, and when they draw attention to some clever little idea or bit of confusion they've had.
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08-27-2016, 06:30 AM | #10 | |
Join Date: Aug 2004
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Re: Dice and Lives: Gurps Content Posts
Quote:
https://diceandlives.wordpress.com/2...-rules-2-of-2/ - that's part two, with Thaumatology-based temporary enhancements for spells, and lots of other uses for supporting skills.
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