Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 11-28-2012, 08:11 PM   #31
Joe
 
Join Date: Aug 2004
Default Re: [DF] Shadowyrm -- One-Shot Beginner Adventure

Just for the record, I was loving this project - I wonder if it'll get off the ground again at some point?
Joe is offline   Reply With Quote
Old 11-29-2012, 02:27 PM   #32
Mateus
 
Mateus's Avatar
 
Join Date: May 2008
Location: Curitiba - PR (Brazil)
Default Re: [DF] Shadowyrm -- One-Shot Beginner Adventure

I also plan to try it with another group in a few weeks. Lets see how the project comes =)
__________________
Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica
Mateus is offline   Reply With Quote
Old 12-02-2012, 03:47 PM   #33
Mateus
 
Mateus's Avatar
 
Join Date: May 2008
Location: Curitiba - PR (Brazil)
Default Re: [DF] Shadowyrm -- One-Shot Beginner Adventure

What about the dragon? Have you tested the Adult Young Dragon from your other thread?
__________________
Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica
Mateus is offline   Reply With Quote
Old 12-02-2012, 06:42 PM   #34
Stripe
 
Stripe's Avatar
 
Join Date: Nov 2005
Location: Midwest, USA
Default Re: [DF] Shadowyrm -- One-Shot Beginner Adventure

What a coincidence. I haven't logged on in three months and this thread got bumped today.

I lost my job, moved and started a new one. So, I've been a bit busy. Truth be told, though, I lost my steam on this project.

Recently, I started working again on my Dungeon Fantasy adventure for SJG, and so I've not done anything with my dragons or this dungeon.

I'll get back to is someday.
__________________
.
"How the heck am I supposed to justify that whatever I
feel like doing at any particular moment is 'in character'
if I can't say 'I'm chaotic evil!'"? —Jeff Freeman
Stripe is offline   Reply With Quote
Old 12-02-2012, 06:46 PM   #35
Mateus
 
Mateus's Avatar
 
Join Date: May 2008
Location: Curitiba - PR (Brazil)
Default Re: [DF] Shadowyrm -- One-Shot Beginner Adventure

Quote:
Originally Posted by Stripe View Post
What a coincidence. I haven't logged on in three months and this thread got bumped today.

I lost my job, moved and started a new one. So, I've been a bit busy. Truth be told, though, I lost my steam on this project.

Recently, I started working again on my Dungeon Fantasy adventure for SJG, and so I've not done anything with my dragons or this dungeon.

I'll get back to is someday.
I am sorry to hear that you passed dificults Stripe =(. If you want to finish this project, I can help you. Writting in english is not my strong part, but I can do maps, builds, etc.
__________________
Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica
Mateus is offline   Reply With Quote
Old 12-02-2012, 07:49 PM   #36
Stripe
 
Stripe's Avatar
 
Join Date: Nov 2005
Location: Midwest, USA
Default Re: [DF] Shadowyrm -- One-Shot Beginner Adventure

Your offer is greatly appreciated, Mateus! I recall your DF regional map and liked it a lot.

Perhaps I'll take some time tomorrow to get a game plan down for finishing this thing. Maybe then I can seek aide.

Anyone else want to help?
__________________
.
"How the heck am I supposed to justify that whatever I
feel like doing at any particular moment is 'in character'
if I can't say 'I'm chaotic evil!'"? —Jeff Freeman
Stripe is offline   Reply With Quote
Old 03-14-2013, 03:22 AM   #37
Stripe
 
Stripe's Avatar
 
Join Date: Nov 2005
Location: Midwest, USA
Default Re: [DF] Shadowyrm -- One-Shot Beginner Adventure

After having not updated this since July, 2012, I've done some work and will post it in due time. When I first started this project, I had NO experience running (or playing) Dungeon Fantasy. Now that I have some, I can make a much better dungeon adventure.

The adventure is currently undergoing a complete overhaul.

I'd like to include some humans to the adversary list and have decided to add some evil cultists and what not from Dungeon Fantasy 15: Henchman. Maybe they're in a shadow dragon cult or something.

Also, the map needed some major revision. A large expansion of the north section and an expansion of the explorable area in general has been made. Also, it's been edited so that it fits the hex grid more closely, meaning there's less, "Is that an open hex or not?"

Here is the base of the new Shadowyrm map: http://img208.imageshack.us/img208/2047/shadowyrm5.png

There's no way a beginning-level group can face even a weakling dragon at the end of this dungeon in a combat encounter. Sine most players I've dealt with online will never retreat or even back down, something should be done to prevent the dragon from inflicting a total party kill.

Note that the dwarf knight and Goreblood both now been play tested with a group of four PC's. When flanked by an orc sergeant from DFA1 and equipped as posted above, Goreblood is an extremely lethal foe for beginning-level characters with beginning equipment. Together, they made short work of the dwarf knight posted above. If it weren't for some quick thinking on the wizard's part, he may have done the same to the Holy Warrior next.

I've realized that a good variety of monsters is needed so that all niches can have an equal opportunity to slay. Here's a quick list of monsters that are planned:

Code:
Mist Demons            Demon
Shadow Bats            Dire Animal
Skeletons              Undead
Skeleton Warriors      Undead
Ogre Skeleton          Undead
Dire Rats              Dire Animal
Death Weaver Spiders   Dire Animal
Goblins                Mundane
Orcs                   Mundane
Evil Cultists          Mundane
Dark Knights           Mundane
Goreblood              Mundane
Orc Necromancer        Mundane
Shadow Dragon          Mundane

Add: Construct, Elemental, Plant, and Slime.
Here are the mist demons:

Code:
Mist Demon

  Formed of cold, wet mist, these vaguely-humanoid demons take many 
shapes and forms, always shifting like smoke in the breeze. Their icy touch 
sends a deathly chill from beyond the grave through their victim's body, deep 
down into their very bones.

ST: 0      HP: 10        Speed: 6.00
DX: 15     Will: 10      Move: 12 (Air)
IQ: 6      Per: 10       SM: 0
HT: 10     FP: N/A       DR: 0
Dodge: 10  Parry: N/A    Block: N/A

Chill Touch (16): 1d fat; Reach C. Ignores DR. Cannot be parried. 

Traits: Doesn't Breathe; Doesn't Eat or Drink; Doesn't Sleep; 
  Fragile (Unnatural); Flight (10-foot ceiling); High Pain Threshold; Immunity 
  to Metabolic Hazards; Immunity (All mind control); Indomitable; Injury 
  Tolerance (Diffuse; Infiltration, Can wisp under barriers and through tiny 
  holes); Mute; No Fine Manipulators; No Legs (Aerial); Silence 3; 
  Temperature Tolerance 10; Unfazeable.
Skills: Aerobatics-15; Stealth-15.
Class: Demon.
Notes: Affected by True Faith and Pentagram. Unwilling to 
  negotiate. Truly evil.
Here are the cultists, created with DF 15:

Code:
Evil Cultist

  Garbed in black robes, the fanatical cultists of Shadowyrm advance 
menacingly, slender, curved swords gleaming in the torchlight. Their faces 
are cruel masks twisted into deep, glaring scowls, a murderous light 
glimmering in their eyes. 

ST: 10        HP: 10        Speed: 5.00
DX: 10        Will: 10      Move: 5
IQ: 10        Per: 10       SM: 0
HT: 10        FP: 10        DR: 0
Dodge: 8      Parry: 9      Block:  N/A

Punch (12): 1d-3 cr; Reach C.
Kick (10): 1d-2 cr; Reach C, 1.
Broadsword (12): 1d+1 cut or 1d imp; Reach 1.
Large Knife (12): 1d-2 cut or 1d-2 imp; Reach C, 1 or 1. Parry -1.

Traits: Callous; Disciplines of Faith (Ritualism); Extreme 
  Fanaticism (Shadow Cult); Fit; No Sense of Humor; Unfazeable.
Skills: Brawling-12; Broadsword-12; Intimidation-11; Knife-12; 
  Observation-10; Occultism-11; Religious Ritual-10; Stealth-10; 
  Theology (Shadow Cult)-10. 
Class: Mundane.
Equipment:Belt (Treasure Tables, p. 17) [Torso] $15 0.25
• Gloves (Treasure Tables, p. 17) [Hands] $15, 0.5 lb.
• Hooded Heavy Cloak (Treasure Tables, p. 17) [Torso] $55, 5.5 lbs.
• Large Knife, Cheap (p. B272) [Torso] $16, 1 lb.
• Personal Basics (p. B288) [Pouch] $5, 1 lb.
• Pouch (p. B288) [Belt] $10. 
• Robe (Treasure Tables, p. 17) [Body] $72, 1.2 lbs.
• Shoes (p. B284) [Feet] DR 1*. $40, 2 lbs.
• Thrusting Broadsword, Cheap (p. B271) [Belt] $240, 3 lbs.
• 1dx$10 in silver coins an 1d-4x$100 in gold coins found in belt pouch.
Badass cultist in black armor using the Squire template from Henchmen:

Code:
Dark Knight

  Twin slits in the fell knight's lacquered barrel helm reveal only vacant 
shadow as he advances, longsword gripped in gauntleted first, shield raised. 
From beneath the folds of his floor-length black cape, the unholy symbol of 
his evil god witnesses to his abhorrent faith, stitched in red against the 
breast of his midnight-black surcoat.

ST: 13        HP: 13        Speed: 6.00
DX: 13        Will: 10      Move: 3
IQ: 10        Per: 10       SM: 0
HT: 12        FP: 12        DR: 5/3*
Dodge: 9+3    Parry: 10+3   Block:  10+3

Broadsword (15): 2d-1 cut or 1d+2 imp; Reach 1.
Large Knife (13): 1d-2 cut or 1d-2 imp; Reach C, 1 or 1. Parry -1.
Kick (11): 1d+1 cr; Reach C, 1.
Punch (13): 1d-1 cr; Reach C.
Throwing Axe (14): 2d+1 cut; Reach 1. Acc 2, Range 13/19.

Traits: Always looks good in black (Clerics, p. 14); 
  Born War Leader 1; Callous; Disciplines of Faith (Ritualism); Extreme 
  Fanaticism (Shadow Cult); Fit; No Sense of Humor; Shield-Wall Training; 
  Unfazeable.
Skills: Armoury (Melee Weapons)-10; Axe/Mace-14; Brawling-13;
  Broadsword-15; Connoisseur (Weapons)-10; Fast-Draw (Broadsword)-14;
  Intimidation-9; Knife-13; Observation-9; Religious Ritual-8; 
  Riding (Horse)-12; Shield-15; Stealth-12; Strategy-10; Survival-9; 
  Tactics-10; Theology-8; Thrown Weapon (Axe/Mace)-14; Wrestling -14.
Class: Mundane.
Equipment:Fine Belt* (Treasure Tables, p. 17) [Torso] $45 0.25
• Fine Boots of Solidity* (p. B284) [Feet] $290, 3 lbs. (DR 3* to feet.)
• Fine, Embroidered Ankle-Length Cape* (Treasure Tables, p. 17) [Torso] $120, 
  2.4 lbs.
• Fine, Embroidered Surcoat* (Treasure Tables, p. 17) [Torso] $175, 0.5 lb.
• Fine Leather Gloves of Solidity* (p. B284) [Hands] $140. (DR 3* to hands.)
• Thrusting Broadsword (p. B271) [Belt] $600, 3 lbs.
• Large Knife (p. B272) [Torso] $40, 1 lb.
• Unyielding Mail Coif (p. B284) [Skull, Neck] $105, 4 lbs.
• Unyielding Mail Hauberk (p. B283) [Torso, Groin] $280, 25 lbs.
• Unyielding Mail Leggings (p. B283) [Legs] $160, 15 lbs.
• Unyielding Mail Sleeves (p. B283) [Arms] $120, 9 lbs.
• Ornate Barrel Helm of Solidity (p. B284) [Skull, Face] $1,250, 10 lbs. 
  (Lacquered black with dragon wings.)  
• Painted Large Shield of Lightness (p. B287) [Left Hand] $370, 18.75 lbs.
• Personal Basics (p. B288) [Pouch] $5, 1 lb.
• Pouch, Fine Material (p. B288) [Belt] $30. 
• Throwing Axe (p. B271) [Belt] $60, 4 lbs.
• 4dx$10 in silver coins an 2dx$100 in gold coins found in belt pouch.
Total Weight: 96.9 lbs. Medium Encumbrance.
* Fine Material, +2 CF.
__________________
.
"How the heck am I supposed to justify that whatever I
feel like doing at any particular moment is 'in character'
if I can't say 'I'm chaotic evil!'"? —Jeff Freeman

Last edited by Stripe; 03-14-2013 at 11:43 PM.
Stripe is offline   Reply With Quote
Old 03-14-2013, 12:22 PM   #38
Joe
 
Join Date: Aug 2004
Default Re: [DF] Shadowyrm -- One-Shot Beginner Adventure

Quote:
Originally Posted by Stripe View Post
I've done some work and will post it in due time.
Alright! Nice work, Stripe - looking forward to the rest of it.
Joe is offline   Reply With Quote
Old 03-14-2013, 08:43 PM   #39
Stripe
 
Stripe's Avatar
 
Join Date: Nov 2005
Location: Midwest, USA
Default Re: [DF] Shadowyrm -- One-Shot Beginner Adventure

Quote:
Originally Posted by Joe View Post
Alright! Nice work, Stripe - looking forward to the rest of it.
Thanks for the encouragement! Helps me keep motivated if I know people are reading and enjoying Shadowyrm! :D
__________________
.
"How the heck am I supposed to justify that whatever I
feel like doing at any particular moment is 'in character'
if I can't say 'I'm chaotic evil!'"? —Jeff Freeman
Stripe is offline   Reply With Quote
Old 03-14-2013, 09:15 PM   #40
apoc527
 
Join Date: Nov 2011
Location: Seattle, WA
Default Re: [DF] Shadowyrm -- One-Shot Beginner Adventure

Quote:
Originally Posted by Stripe View Post
Thanks for the encouragement! Helps me keep motivated if I know people are reading and enjoying Shadowyrm! :D
Indeed people are! I subscribed to this thread long ago and have been very happy to be getting email notifications that it's being updated again!
__________________
-apoc527
My Campaigns

Currently Playing: GURPS Banestorm: The Symmetry of Darkness

Inactive:
Star*Drive: 2525-Hunting for Fun and Profit
My THS Campaign-In the Shadows of Venus
Yrth--The Legend Begins
The XCOM Apocalypse
apoc527 is offline   Reply With Quote
Reply

Tags
adventure, dungeon fantasy, map


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:16 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.