07-31-2016, 04:17 AM | #21 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Basic] Skill of the week: Physician and Physiology
They're monster-children. I suppose it was supposed to do both in that adventure (that's aside from the fact that GURPS tends to stay away from Advantages giving problems unless explicitly stated beforehand).
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07-31-2016, 05:02 AM | #22 | |
Join Date: Sep 2008
Location: near London, UK
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Re: [Basic] Skill of the week: Physician and Physiology
Quote:
(Not quite perfect because the board's notification feature won't tell you when a post has been changed to add a new skill, only when a new post has been added.)
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07-31-2016, 11:32 AM | #23 | |
Join Date: May 2016
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Re: [Basic] Skill of the week: Physician and Physiology
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07-31-2016, 11:41 AM | #24 | |
Join Date: Jul 2012
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Re: [Basic] Skill of the week: Physician and Physiology
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07-31-2016, 12:36 PM | #25 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Skill of the week: Physician and Physiology
Quote:
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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07-31-2016, 01:41 PM | #26 | |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: [Basic] Skill of the week: Physician and Physiology
Quote:
Think of it as what you'd get from an anatomy class taught by Marines. |
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07-31-2016, 02:40 PM | #27 | |
Join Date: Aug 2010
Location: The Land of Enchantment
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Re: [Basic] Skill of the week: Physician and Physiology
Quote:
I could even make an argument for GURPS's only positive default, frankly- something like First Aid defaults to Surgery +2 or whatever- if you want to keep the Physician default at -0. Any higher than +2 and it gets ridiculous, though. Surgeons make awesome first responders. (When they have access to all of their toys...) But after TL6 or so Surgery should need mandatory specialization, and this would only really apply to General Surgery, Vascular Surgery, Cardiothoracic Surgery and the other subspecialties of General Surgery. Orthopedics would be a little worse, and other Surgery specialties even more so, though still better than the Physician default. Oh, and there possibly should be something like a Surgery (Emergency Procedures) specialty for ER docs, paramedics, etc. that has the better First Aid default, too. None of them would have it at terribly high levels to begin with, though. You'd definitely rather a surgeon opened your chest in the trauma bay than an ER doc, frex.
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I'd need to get a grant and go shoot a thousand goats to figure it out. Last edited by acrosome; 07-31-2016 at 03:08 PM. |
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07-31-2016, 03:09 PM | #28 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Skill of the week: Physician and Physiology
Added to my notes for SotW: Surgery.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
07-31-2016, 03:11 PM | #29 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Skill of the week: Physician and Physiology
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Bill Stoddard I don't think we're in Oz any more. |
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07-31-2016, 05:50 PM | #30 | |
Join Date: May 2016
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Re: [Basic] Skill of the week: Physician and Physiology
Quote:
Or something like that. I imagine that Empathy would actually help against specific monsters (such as Unfeazable undead) because they display no emotional state or display only hostile body language. That's my two cents. |
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Tags |
basic, physician, physiology, skill of the week |
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