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Old 05-17-2016, 09:50 PM   #21
zoncxs
 
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Default Re: Ask Questions For GURPS After The End (and more) Q&A With PK (#SJGamesLive)

What changes would you do to the Monster Hunter series to make it run a Dresden Files game?
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Old 05-18-2016, 09:11 AM   #22
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Default Re: Ask Questions For GURPS After The End (and more) Q&A With PK (#SJGamesLive)

Vanilla or Chocolate?
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Old 05-18-2016, 10:25 AM   #23
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Do you think AtE could support a mutant animals/plants bestiary? Cinematic animal templates, animal and plant specific mutations, any changes to Freakishness needed...
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Old 05-18-2016, 09:26 PM   #24
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Default Re: Ask Questions For GURPS After The End (and more) Q&A With PK (#SJGamesLive)

The Ritual Path Magic system has been out for quite a while now, and I was wondering if there is anything you would have done differently or wish you had included in either of its publications?

Is SJG interested in putting out books of RPM rituals? If so, would these be themed (a la Plant Spells and Death Spells) or just a random mix of rituals?

If someone was crazy/fanboying enough to include Divine Favor, RPM, and Sorcerous Enchantment all in one game, how well would they play together?

[EDIT]
More on topic...sort of:

My post apocalypse game features a century of supernatural Nazi conspiracies culminating in The End, and my players want to go Monster Hunting After the End. How well do you think these two genres will mesh? Am I nuts - not because I think Katie Perry is obviously Jonbenet Ramsey saved by an ancient Egyptian ritual by her Illuminati parents who couldn't allow such perfect human genes fall prey to the Department of Supernatural Affairs - but for trying to combine an Old West/Survival feel with high-powered monster hunting, and will the rules handle this?
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Last edited by Humabout; 05-18-2016 at 09:33 PM.
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Old 05-19-2016, 09:31 PM   #25
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I've been wanting to use GURPS City Stats to build independent communities in my AtE game. Can you give some guidelines on how that might be done? For example, how should I determine the Wealth statistic of the community or the community's military resources given that the wealth statistic does not exist?

Last edited by wabishtar; 05-19-2016 at 09:36 PM.
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Old 05-19-2016, 10:20 PM   #26
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Originally Posted by wabishtar View Post
I've been wanting to use GURPS City Stats to build independent communities in my AtE game. Can you give some guidelines on how that might be done? For example, how should I determine the Wealth statistic of the community or the community's military resources given that the wealth statistic does not exist?
Related question. I feel in many ways City States is lacking mechanically, do you agree? Are there any plans to add more to the city states system?
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Old 05-24-2016, 09:27 AM   #27
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Default Re: Ask Questions For GURPS After The End (and more) Q&A With PK (#SJGamesLive)

We have the video stream set up now:

https://www.youtube.com/watch?v=C7is6AgnTX8

See you at 4:00 PM Central Time!

Oh, and...

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Will there be a way to watch the broadcast after it's finished?
Yes. This link will be a live feed during the event, and an archive of the interview afterward.
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#SJGamesLive: I answered questions about GURPS After the End and more!
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Old 05-24-2016, 09:41 AM   #28
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Default Re: Ask Questions For GURPS After The End (and more) Q&A With PK (#SJGamesLive)

Thank you for archiving this. It's in the middle of the night in Sweden.
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Old 05-24-2016, 12:26 PM   #29
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Originally Posted by PK View Post
We have the video stream set up now:

https://www.youtube.com/watch?v=C7is6AgnTX8

See you at 4:00 PM Central Time!

Oh, and...



Yes. This link will be a live feed during the event, and an archive of the interview afterward.
Transcript for those of us who still prefer text?
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Old 05-24-2016, 01:21 PM   #30
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Default Re: Ask Questions For GURPS After The End (and more) Q&A With PK (#SJGamesLive)

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Transcript for those of us who still prefer text?
It's doubtful, we intend for these events to be unique to our video and live channels.
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