03-15-2014, 12:10 PM | #1 |
Join Date: Jun 2012
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Damage Resistance (Blunt Trauma Only)
Is there a modifier for Damage Resistance that makes it work only to reduce blunt trauma? If not, what category would it fall under for Limited Defenses?
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03-15-2014, 12:11 PM | #2 |
Join Date: May 2008
Location: CA
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Re: Damage Resistance (Blunt Trauma Only)
At most it'd probably be a -80% limitation. Blunt Trauma isn't exactly a huge threat.
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03-15-2014, 12:45 PM | #3 |
Join Date: Aug 2008
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Re: Damage Resistance (Blunt Trauma Only)
It is if you use the edge protection rules from low tech
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03-15-2014, 12:54 PM | #4 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Damage Resistance (Blunt Trauma Only)
That's crushing damage not blunt trauma from flexible armor, which is what I think OP means.
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03-15-2014, 01:09 PM | #5 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Damage Resistance (Blunt Trauma Only)
Probably -80% (the difference between flexible and regular DR), but it will be applied before computing blunt trauma -- i.e. if you get hit for 22 points of piercing damage (blunt trauma 2) and you have 2 points of 'blunt trauma' DR, it will reduce the 22 to 20 and then divide by 10 as normal, meaning you still take 2 points of blunt trauma injury.
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03-15-2014, 01:12 PM | #6 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Damage Resistance (Blunt Trauma Only)
Quote:
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03-15-2014, 01:14 PM | #7 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Damage Resistance (Blunt Trauma Only)
Damage resistance has no effect on injury. In order to reduce blunt trauma, you must reduce the damage that generates the injury.
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03-15-2014, 01:26 PM | #8 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Damage Resistance (Blunt Trauma Only)
Great to keep Ironman from turning into Campbell's can of chunky hero.
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03-15-2014, 01:27 PM | #9 |
Join Date: Apr 2007
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Re: Damage Resistance (Blunt Trauma Only)
Could always make it a form of Injury Tolerance or Resistance.
I'd use the base cost of DR, but since it only applies to injury, there'd be a discount but not as much as you'd expect because it'd be offset by the enhancement of doing something DR doesn't normally do... protect vs injury instead of initial attack damage. I'd see it as about 2-3/point of Blunt Trauma protection. Of course, I could also see a 5 point advantage to be immune to blunt trauma (since that's the cost of No Blood which negates the bleeding mechanic which is even less situational than Blunt Trauma - also the cost of Ambidexterity which negates off-hand penalties). If you still want to go with DR... I'd say 1/point however it would only kick in to reduce initial attack damage (which calculated blunt trauma)... so you'd need 10 points of it to stop 1 blunt trauma and it's useless if the attack would normally penetrate DR anyway... of course by this logic you could just set 10/point and not have to do math and apply it directly to reducing Blunt Trauma damage... |
03-15-2014, 01:59 PM | #10 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Damage Resistance (Blunt Trauma Only)
Quote:
In any case, there's a simple way to work out proper cost: DR 10 normally costs [50]. DR 10 (flexible) costs [40], and causes you to be vulnerable to blunt trauma and to certain types of grappling moves. Blunt trauma resistance 1 completely eliminates the penalty of flexible against piercing/etc, but still leaves you partially vulnerable to crushing and fully vulnerable to grappling, so figure it's worth [3] or [4]. |
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Tags |
blunt trauma, damage resistance |
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