03-13-2016, 07:57 PM | #1 |
Join Date: Aug 2015
Location: Everywhere and Nowhere
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Leech advantage as a follow up attack to an innate attack
I am looking for a way to make Leech work with out the sustained maeuver part.
What I'm wanting to do is make an attack, something like a regular missile spell that you overcharge or what have you. Then if the attack penetrated dr and did actual injury then the leech advantage would trigger to heal you for 1/3rd the injury received. As far as I know, it would take something along the lines of triggered, blood agent, follow up, the innate attack itself, and some other odds and ends that I'm not familiar with. I suppose I could also require a skil roll to activate the leech to see if it successfully heals or not. Help would be greatly appreciated. |
03-13-2016, 08:23 PM | #2 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Leech advantage as a follow up attack to an innate attack
As I said in your previous thread, adapting Vampiric Strike into Vampiric Bolt is the simplest method, and is based on injury caused by the "carrier" attack.
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03-13-2016, 08:45 PM | #3 | |
Join Date: Aug 2015
Location: Everywhere and Nowhere
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Re: Leech advantage as a follow up attack to an innate attack
Quote:
Could you elaborate on where they are at in the books? I don't remember seeing either of them in my skimming. |
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03-13-2016, 08:55 PM | #4 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Leech advantage as a follow up attack to an innate attack
Vampiric Strike is in Power-Ups 1: Imbuements. Cloning the effects and calling it Vampiric Bolt to apply to ranged attacks really isn't going to cause any problems.
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03-13-2016, 09:38 PM | #5 | |
Join Date: Aug 2015
Location: Everywhere and Nowhere
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Re: Leech advantage as a follow up attack to an innate attack
Quote:
That does solve my problem perfectly. I have but one more idol idea left to toy with. If you may be able to help me since you know waaaaay more about this than I do. I'm thinking about how to make an attack do a "reliable" for the next attack hit. Like for example how it says you can take a -5 to your skill to heal in a 1 to 2 instead of a 1 to 3, or a -10 to heal in a 1 to 1 etc. Would it be possible make an attack where it applies a stack of reliable for that specific modifier to eat the negative off? But only once? Like attack A is the vampiric bolt, attack B just does damage at the cost of HP to cast, and gives maybe a reliable 2 for eating penalties off of attack As modifier on the next turn? Then next time attack A is made, it would make the penalty for a 1 to 2 a -3, or a 1 to 1 a -8? And if you could go a step further, and say that it was stackable up to 3 times in a row. So attack B would give a +2 to eat off the negative, then an additional attack B would give another +2, and then an additional attack B would give a final +2. Effectively making attack a get a +6 reliable to the modifier? Did any of that make any sense? |
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Tags |
advantages, leech, modifiers, powers |
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