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Old 09-09-2015, 03:24 AM   #1151
Phantasm
 
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

SPIDER-WOMAN

Real Name: Jessica Drew.
Occupation: Private investigator.
Identity: Secret.
Legal Status: Citizen of the United States with no criminal record.
Other Aliases: None.
Place of Birth: Unrevealed.
Marital Status: Single.
Known Relatives: Jonathan (alias Araneus, father, deceased); Merriam (mother, deceased).
Group Affiliation: None.
Base of Operations: Los Angeles, California.
History: In the 1980s and '90s, Jonathan Drew was active as the costumed adventurer Araneus, one of the first adventurers to go public after the disappearance of the American team called the First Line. His full history and origin are unknown, but it has been hinted that he was mutated to superhuman status by the enigmatic High Evolutionary, who he had worked with for years prior, as well as adventuring with a team known as the Shadowguard, whose full membership is not known (see High Evolutionary). In the early '90s, Jonathan married a British woman, Merriam, and the two settled in San Francisco, California, to raise their daughter, Jessica. After Jessica's birth, Jonathan returned to his first love, biology, and got a job at a research firm in the Bay Area, eventually retiring his Araneus identity altogether.

As Jessica grew older, it became apparent that she had inherited many of Jonathan's abilities. Knowing that Jess would eventually get involved in adventures of her own, Jonathan trained her as best he could in the unique combat style he'd developed earlier and instilled in her a desire to use her abilities to help others.

About a year ago, however, an old enemy of Jonathan's called the Spider-Wasp kidnapped Mirriam and Jessica in an attempt to gain revenge on Araneus for putting him in prison (see Spider-Wasp). While Jonathan, donning the guise of Araneus for what would be the final time, and Spider-Wasp fought, Jessica used her own abilities to free herself and her mother from Spider-Wasp's death-trap. At the end of the fight, however, Merriam was killed by a stray blast from Spider-Wasp's poisoned projectiles, and Jonathan sacrificed himself to ensure that Spider-Wasp went down for good; both died when the warehouse they were in exploded.

Seeking a change after losing both her parents and not wanting to stay in an area where everything reminded her of them, Jess relocated to Los Angeles, where she soon took the identity of Spider-Woman for her own adventures, basing her outfit on a variation of her father's. For a short time she worked in a larger private investigation firm, but after earning her investigator's license she quit the firm to open up her own private investigation office. She inevitably dons her Spider-Woman identity during her cases, as they often involve superhuman and supernatural adversaries.

Jessica was recently visited by a ghost who identified himself as Magnus and who claimed to have known her father decades ago (see Magnus). Magnus claimed that his old mentor, the fabled sorceress Morgan La Fey, was looking to escape from her ages old prison, and not able to find her father sought her out for assistance instead (see Morgan La Fey).
Height: 5' 8".
Weight: 135 lbs.
Eyes: Green.
Hair: Black, worn loose down to her hips.
Uniform: Red bodysuit with a white spider design on the chest, red gloves, red boots, red half-mask with mirrored eyes.
Strength Level: Spider-Woman possesses superhuman strength enabling her to lift (press) roughly 10 tons.
Known Superhuman Powers: All of Spider-Woman's powers she inherited from her father.

In addition to her enhanced strength, Spider-Woman possesses superhuman durability, enabling her to withstand superhuman blows. Her agility is many times that of a normal person's, bordering on the superhuman. Her fingers and toes secrete a near-invisible adhesive substance which enable her to cling to most surfaces, and her leg muscles have been altered to enable her to leap tremendous distances. This enhanced musculature also gives her a perfect sense of balance. Her physiology and metabolism is such that she has a near immunity to radiation and toxins. In addition, her senses of hearing and smell are extraordinarily acute.

Spider-Woman's body also produces an inordinate amount of bio-electricity, which she can discharge from her hands in what she calls her "venom blast". She is able to modulate her bioelectricity in order to merely stun a person or cause them pain, or push enough power in order to electrocute her target.

1,240 points
Attributes:
ST 22/112 [20*]; DX 18 [40†]; IQ 12 [40]; HT 14 [40].
Secondary Characteristics: Dmg 2d/4d (12d/14d); BL 97 lbs (2,509 lbs.); HP 22 [0]; Will 13 [5]; Per 13 [5]; FP 14 [0]; Basic Speed 8.00 [0]; Basic Move 8 [0]; Dodge 15.
Languages: English (Native) (Native Language) [0]; Spanish (Accented) [4].
Cultural Familiarities: Western (Native) [0].
Advantages: Acute Hearing 4 [8]; Affliction (Venom Blast) 5 (HT-4; Damage Modifier: Surge, +20%; Increased 1/2D Range (×5), +10%; Alternate Enhancements (Irritant: Moderate Pain, +20%; Irritant: Severe Pain, +40%; Irritant: Terrible Pain, +60%), +72%; Selectivity, +10%; Elemental: Electrical, -10%; Super, -10%) [96]; Appearance (Beautiful) [12]; Burning Attack (Venom Blast) 3d (Armor Divisor (3), +100%; Damage Modifier: Surge, +20%; Increased 1/2D Range (×5), +10%; Variable, +5%; Elemental: Electricity, -10%; Super, -10%; Alternative Attack, ×1/5) [7]; Clinging (Super, -10%) [18]; Discriminatory Smell (Super, -10%) [14]; Enhanced Dodge 3 (Super, -10%) [41]; Enhanced Parry (All Parries) 3 (Super, -10%) [27]; Enhanced Time Sense (Super, -10%) [41]; Extra DX +6 (Super, -10%) [108]; Flexibility [5]; Hard to Kill 3 [6]; Hard to Subdue 3 [6]; High Pain Threshold [10]; Injury Tolerance (Damage Reduction /10 (Super, -10%)) [135]; Legal Enforcement Powers 2 (Informal, -50%) [5]; Perfect Balance (Super, -10%) [14]; Radiation Tolerance (PF 1,000) (Passive Biological, -5%) [43]; Rapid Healing [5]; Resistant to Poisons/Toxins (+8) [7]; Super Jump 3 (Super, -10%) [27]; Super ST +10/+100 (Super, -10%) [390]; Very Fit [15].
Perks: Accent (British) [1]; Disarming Smile [1]; Generator [1]; High-Heeled Heroine [1]; License (Private Investigator's) [1]; Sexy Pose [1]; Skintight Uniform [1]; Sure-Footed (Uneven) [1].
Disadvantages: Code of Honor (Hero's) [-10]; Enemy [FNORD] (Equal in Power; Hunter; Unknown) (9) [-15]; Guilt Complex [-5]; Impulsiveness (12) [-10]; Pacifism (Reluctant Killer) [-5]; Secret Identity (Utter Rejection) [-10].
Quirks: Broad-Minded [-1]; Careful [-1]; Congenial [-1]; Devout Episcopalian [-1]; Not Until My First Cup! [-1].
Skills: Acrobatics (H) DX+0 [2] – 18‡; Artist (Drawing) (H) IQ-1 [2] – 11; Body Language (Human) (A) Per-1 [1] – 12; Brawling (E) DX+2 [4] – 20; Breath Control (H) HT-2 [1] – 12; Climbing (A) DX+3 [1] – 21†§; Computer Operation/TL8 (E) IQ+0 [1] – 12; Criminology/TL8 (A) IQ+0 [2] – 12; Current Affairs/TL8 (Headline News) (E) IQ+0 [1] – 12; Current Affairs/TL8 (Los Angeles) (E) IQ+0 [1] – 12; Detect Lies (H) Per-1 [2] – 12; Escape (A) DX+2 [2] – 20§; First Aid/TL8 (E) IQ+0 [1] – 12; Forced Entry (E) DX+0 [1] – 18; Hiking (A) HT-1 [1] – 13; Innate Attack (Beam) (E) DX+2 [4] – 20; Intelligence Analysis/TL8 (H) IQ+0 [4] – 12; Interrogation (A) IQ+0 [2] – 12; Intimidation (A) Will-1 [1] – 12; Judo (H) DX+2 [12] – 20; Jumping (E) DX+2 [4] – 20; Knot-Tying (E) DX+0 [1] – 18; Law (Los Angeles Criminal) (H) IQ+0 [4] – 12; Lifting (A) HT-1 [1] – 13; Observation (A) Per+0 [2] – 13; Running (A) HT-1 [1] – 13; Savoir-Faire (Dojo) (E) IQ+0 [1] – 12; Savoir-Faire (Police) (E) IQ+0 [1] – 12; Shadowing (A) IQ+1 [4] – 13; Stealth (A) DX+0 [2] – 18; Streetwise (A) IQ+0 [2] – 12; Swimming (E) HT+0 [1] – 14; Throwing (A) DX+0 [2] – 18; Tracking (A) Per+1 [4] – 14; Wrestling (A) DX+2 [8] – 20.
Techniques: Breakfall (Acrobatics) (A) def+3 [3] – 21; Drop Kick (Brawling) (H) def+1 [2] – 20; Evade (Acrobatics) (A) def+3 [3] – 21; Kicking (Brawling) (H) def+2 [3] – 20; Slip Handcuffs (Escape) (H) def+2 [3] – 17.
Starting Spending Money: $4,000 (20% of Starting Wealth).

* Includes +10/+100 from Super ST.
† Includes +6 from Extra DX.
‡ Includes +1 from Perfect Balance.
§ Includes +3 from Flexibility.

Role-Playing Notes:
Jessica is feeling rather alienated right now, as she is in a new city with few friends and a growing number of enemies.

Design Notes:
1. Spider-Woman's origin marks her as my first "legacy" character. I altered her origins immensely, pretty much giving her father the origin laid out for her in her OHOTMUDE #4 entry.
2. It's entirely possible that her father and his nemesis, the Spider-Wasp, survived the explosion that appears to have killed them. After all, what Marvel character ever actually died in an explosion? ;)
3. I took some liberties with the outfit, combining the mainstream (Earth-616) and Ultimates imprint (Earth-6160) Jessicas' uniforms. Jessica-616's red and yellow uniform doesn't exactly scream "spider", while the full face mask for Jessica-6160's uniform doesn't quite work for me. I took Jessica-6160's uniform and made it a half-mask like that worn by Jessica-616. I hope it works for y'all.



I was asked to bring this character in a few years back, but until recently her bio just didn't click, until I got the idea from strafing the Unofficial Appendix site that she could be a "legacy" character, inheriting her powers. Then her history started to almost write itself; the hardest part I had was coming up with a name for her father's heroic identity; I chose the Latin word for "spider", and in my head shifted the general Wundagore stuff to him instead of her.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 09-25-2015 at 01:55 PM.
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Old 09-09-2015, 08:57 AM   #1152
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Originally Posted by tbrock1031 View Post
IRON MAN

Real Name: Anthony "Tony" Stark.
Occupation: Inventor, industrialist.
Identity: Secret.
Legal Status: Citizen of the United States with no criminal record.
Other Aliases: None.
Place of Birth: Long Island, New York.
Marital Status: Single.
Known Relatives: Howard (father, deceased), Maria (mother, deceased), Morgan (cousin).
Group Affiliation: Avengers.
Base of Operations: Silicon Valley, California.
History: Anthony Stark, only son of industrialist Howard Stark, discovered his technical prowess at a very young age. By the age of 21, he had graduated M.I.T. with multiple Masters of Engineering degrees.

During the early days of the War on Terrorism, Tony enlisted in the United States Army, and was assigned to a unit in Afghanistan. While there, he made friends with helicopter pilot Jim Rhodes. Tony told Rhodes that if he ever got tired of the military that he would be more than willing to hire him (see Rhodes, Jim).

During an intense firefight, a grenade exploded near him, sending him back to the base in a stretcher. While the military surgeons were able to repair most of the damage, a piece of shrapnel had embedded itself in Tony's heart. He was told that he had perhaps only weeks to live.

Tony was given an honorable medical discharge from the Army and shipped back to the States. Finding out that his father had died while he was overseas (Tony's mother had died years before), Tony was determined to keep the family company, Stark Industries, out of his corrupt cousin Morgan's hands. For this reason, he designed the chest-plate of his first Iron Man armor, which replaced his heart's functions while he waited for a suitable replacement to become available.

Morgan Stark wasn't thrilled to learn that Tony had devised a means of cheating death. Using her underworld contacts, she placed a price on Tony's head. Tony first learned of this when Stark Industries security personnel apprehended an assassin who had infiltrated the SI electronics plant he was touring. Using the chest-piece he'd devised as a base, Tony built the first suit of Iron Man armors for his own protection, and as a means of tracking down the person responsible for this price on his head. Upon learning that Morgan Stark was responsible, Tony, as Iron Man, was responsible for bringing her to justice. The assassination contracts were quickly removed once Morgan's assets were seized, preventing her from paying.

Publicly, Iron Man is Stark's personal bodyguard. Only Jim Rhodes, who has recently accepted Tony's offer of employment, is aware that Stark and Iron Man are one and the same. While most of his time is spent in California, Iron Man is a founding member of the Avengers, who are based in New York.
Height: 6' 1"
Weight: 225 lbs
Eyes: Blue
Hair: Black
Strength Level: Tony Stark possesses the normal human strength of a man his age, height, and build who engages in moderate regular exercise. The Iron Man suit he wears increases his strength to enable him to lift (press) around 70 tons.
Known Superhuman Powers: None.
Other Abilities: Tony Stark is a noted inventor of ultra-tech weaponry and electronics.
Disabilities: Tony Stark's heart has been damaged by shrapnel, and he must wear the inner-most layer of the Iron Man suit at all times. This unit works off his body's bioelectricity to pump the blood instead of his heart, which has since stopped. He is currently on the waiting list for a transplant.
Paraphernalia: Iron Man wears a red and silver battlesuit, whose abilities are detailed below.

450 points
Attributes:
ST 10 [0]; DX 12 [40]; IQ 14 [80]; HT 10 [10].
Secondary Characteristics: Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [-10]; Per 12 [-10]; FP 10 [0]; Basic Speed 5.5 [0]; Basic Move 5 [0].
Languages: Arabic (Broken/Illiterate) [1]; English (Native) [0].
Advantages: Appearance (Attractive) [4]; Artificer 4 [40]; Combat Reflexes [15]; Enhanced Dodge 2 [30]; Gadgeteer [25]; High TL 2 [10]; Independent Income 20 [20]; Security Clearance 2 [10]; Signature Gear: Iron Man Battlesuit [32]; Status 3 [5]*; Wealth (Multimillionaire 1) [75].
Disadvantages: Alcoholism [-15]; Code of Honor (Gentleman's) [-10]; Compulsive Spending (12) [-5]; Electrical [-20]; Enemy (Morgan Stark) (Equal in Power) (9) [-10]; Intolerance (Muslims) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Secret Identity (Utter Rejection) [-10]; Workaholic [-5]; Wounded [-5].
Quirks: Attentive [-1]; Flirt [-1]; Nervous Stomach [-1]; Proud [-1].
Skills: Administration (A) IQ [2] – 14; Aerobatics (H) DX+3 [12] – 14; Armoury/TL10 (Battlesuits) (A) IQ+5 [4] – 19†; Armoury/TL10 (Force Shields) (A) IQ+5 [4] – 19†; Armoury/TL10 (Heavy Weapons) (A) IQ+5 [4] – 19†; Armoury/TL10 (Missile Weapons) (A) IQ+5 [4] – 19†; Armoury/TL10 (Small Arms) (A) IQ+5 [4] – 19†; Battlesuit/TL10 (A) DX+8 [32] – 20; Brawling (E) DX+2 [4] – 14; Carousing (E) HT+2 [4] – 12; Connoisseur (Wine) (A) IQ [2] – 14; Current Events/TL8 (High Culture) (E) IQ+1 [2] – 15; Driving/TL8 (Tracked) (A) DX-1 [1] – 11; Electronics Operation/TL10 (Electronic Warfare) (A) IQ [2] – 14; Electronics Operation/TL10 (Scientific) (A) IQ [2] – 14; Electronics Operation/TL10 (Security) (A) IQ [2] – 14; Electronics Operation/TL10 (Sensors) (A) IQ [2] – 14; Electronics Repair/TL10 (Communications) (A) IQ+5 [4] – 19†; Electronics Repair/TL10 (Computers) (A) IQ+5 [4] – 19†; Electronics Repair/TL10 (Electronic Warfare) (A) IQ+5 [4] – 19†; Electronics Repair/TL10 (Scientific) (A) IQ+5 [4] – 19†; Electronics Repair/TL10 (Security) (A) IQ+5 [4] – 19†; Electronics Repair/TL10 (Sensors) (A) IQ+5 [4] – 19†; Engineer/TL10 (Aerospace) (H) IQ+4 [4] – 18†; Engineer/TL10 (Battlesuits) (H) IQ+4 [4] – 18†; Engineer/TL10 (Fuel Cell) (H) IQ+4 [4] – 18†; Engineer/TL10 (Mecha) (H) IQ+4 [4] – 18†; Engineer/TL10 (Microtechnology) (H) IQ+4 [4] – 18†; Engineer/TL10 (Rockets) (H) IQ+4 [4] – 18†; Gunner/TL10 (Beams) (E) DX+2 [4] – 14; Guns/TL8 (Rifle) (E) DX [1] – 12; Heraldry (Business Logos) (E) IQ [1] – 14; Hiking (A) HT [2] – 10; Innate Attack (Beams) (E) DX+2 [4] – 14; Mathematics/TL10 (Applied) (H) IQ [4] – 14; Mechanic/TL10 (Fuel Cell) (A) IQ+5 [4] – 19†; Mechanic/TL10 (Micromachines) (A) IQ+5 [4] – 19†; Mechanic/TL10 (Robotics) (A) IQ+5 [4] – 19†; Mechanic/TL10 (Rockets) (A) IQ+5 [4] – 19†; Navigation/TL8 (Land) (A) IQ [2] – 14; Piloting/TL8 (Light Airplane) (A) DX [2] – 12; Rapier Sport (A) DX [2] – 12; Savoir-Faire (High Society) (E) IQ+1 [2] – 15; Soldier/TL8 (A) IQ-1 [1] – 13; Survival (Desert) (A) Per [2] – 12; Wrestling (A) DX+1 [4] – 13.

* Includes +2 from Wealth.
† Includes +4 from Artificer

Iron Man's Battlesuit
Iron Man's Battlesuit grants the following abilities:
  • Lifting ST +285 (70 ton range)
  • Striking ST +285
  • Damage Resistance 140/100 *
  • Super-Jump 3
  • Flight
  • Enhanced Move (Air) 6 (Mach 2)
  • Invisibility (Visual Spectrum Only; Switchable)
  • Obscure (Radar)
  • Radar (Multi-Mode)
* First number indicates DR of the torso, the second number is the DR of the extremities.

With helmet in place, the suit also grants:
  • Doesn't Breathe (12 hours)
  • Enhanced Tracking 9
  • Hyperspectral Vision
  • Protected Hearing
  • Protected Vision
  • Protected Smell
  • Sealed
  • Vacuum Support
Built-in weapons include:
  • Repulsor: 5d (5) burn sur, Acc 6, Range 10/100, RoF 2, Shots N/A
  • Pulsor: 1d (5) burn sur per 20 yards, max 7d (5) burn sur, Acc 6, Range 140, Min Range 20, RoF 2, Shots N/A.
  • Omni-Beam: 10d (10) burn, Acc 3, Range 200/2000, RoF 1, Shots N/A. The Omni-Beam can be adjusted to be a Cone 10 yards wide at 1/2D range. It can also double as a spotlight in both visible and infrared wavelengths.
I noticed in a different thread (and then in a different, older thread when I did a search to find this entry) you mentioned something about treating multiple Iron Man suits as Alternate Forms. Were you going to do something like that or was it too early to really matter for this character? The fact Tony didn't do that many extra suits early on in the Marvel Universe strikes me more as the authors just didn't think of using the idea of the character was a little more mature (real world idea wise; nothing to do with the character's own virtues or lack there of XD).

For one thing it kind of helps with him maintaining the "body guard" facade.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :)
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Old 09-09-2015, 09:57 AM   #1153
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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I noticed in a different thread (and then in a different, older thread when I did a search to find this entry) you mentioned something about treating multiple Iron Man suits as Alternate Forms. Were you going to do something like that or was it too early to really matter for this character? The fact Tony didn't do that many extra suits early on in the Marvel Universe strikes me more as the authors just didn't think of using the idea of the character was a little more mature (real world idea wise; nothing to do with the character's own virtues or lack there of XD).

For one thing it kind of helps with him maintaining the "body guard" facade.
I got the idea of Alternate Forms from another thread about him that came up around the time Iron Man 2 or IM3 was in theaters.

I just haven't gotten around to developing the various Iron Man suits (particularly the Mk I and the classic red-and-gold, or even a red-and-silver - I liked that suit) as Alternate Forms yet. Iron Man's entry, as you can tell, is in dire need of an update, but I've got him on the back burner for now.

Do people want me to cook up the Alternate Form for Iron Man's standard suit?
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 09-09-2015, 05:06 PM   #1154
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

I decided this deserved something better and a bit more interactive than a gihugerant PDF of my master document. To that end, I've gone ahead and started adapting the entries to the web. It's not a wiki, so to speak, but acts much like one. Enjoy!

Note: I've only uploaded Abomination and Absorbing Man so far, but that's mainly because I started coding this morning. Unlike the master document, I'll only upload the characters who have been completed. Comments on the layout are appreciated.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 09-10-2015, 06:48 AM   #1155
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Cool! That will be one sweet resource. Thanks!
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Old 09-10-2015, 07:23 AM   #1156
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Cool! That will be one sweet resource. Thanks!
It's slow going... I'm doing the HTML in Notepad (the old-fashioned way) and getting my bearings on CSS back.

Since I posted the link, I've done AIM, Liz Allen, Amphibious, Ancient One, Andromeda, Angel, Ani-Men, Annihilus, Ant-Man, Ape-Man, Arcade, Asgard, Asgardians, Atlanteans, Atlantis, Avalanche, Avengers, and Avengers Quinjet.

I've got another 200+ entries to HTMLize still. This will take a few weeks.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 09-10-2015, 08:01 AM   #1157
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

No doubt it'll take a while. But it's quite something to look forward to!
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Old 09-11-2015, 06:20 PM   #1158
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Updated the Beetle using an Alternate Form build (as a test run for doing Iron Man the same way). Also tightened up the suit's stats while I was at it.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 09-27-2015, 10:27 PM   #1159
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

159 out of 242 entries uploaded to my Reboot website. Most recent: Mysterio and Mystique.

After getting half of the entries done in a single week, I decided to take it easy with the rest. I guess I took it too easy.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 09-28-2015, 08:07 AM   #1160
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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159 out of 242 entries uploaded to my Reboot website. Most recent: Mysterio and Mystique.

After getting half of the entries done in a single week, I decided to take it easy with the rest. I guess I took it too easy.
Thanks for all your hard work.

Some of this stuff makes 1000pt characters look tame. :P

I'm trying to figure some stuff out and it is nice to see that I'm in the right direction.

I noticed that a lot of armour does not have a DR stat, what are you doing to represent this. To be fair the Iron man suit takes a certain amount of pounding before it gets messed upl

Last edited by smurf; 09-28-2015 at 08:16 AM.
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