10-30-2010, 08:55 AM | #1 |
Join Date: Sep 2004
Location: Earth
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[DF]A little advice please
Okay, my current GURPS campaign came to a close. It was an introduction to GURPS for most of the players so I kept everything simple, which worked for me as I don't like having to memorize a bazillion rules.
Ignoring the "silly" or not definition arguments, I'm considering Dungeon Fantasy for the next game. I'd like to convert some existing game modules to run. I now pretty much have every GURPS 4th release, and all but 13 or so GURPS 3rd releases. -- What is the minimum books/rules needed to run GURPS Dungeon Fantasy -- Are there any particular AD&D, D&D, or other modules that convert fairly easy to DF over others, or is it really all the same? -- Do you generally try and convert all the monsters or do you just replace with stuff out of the various GURPS release? -- Do you find it's just easier to start from scratch and create your own dungeon and surrounding environ? Any other advice?
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10-30-2010, 09:35 AM | #2 | |
Join Date: Dec 2007
Location: Zagreb,Croatia
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Re: [DF]A little advice please
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2)duno 3)I take inspiration from different mobs and than just write down what effects their powers do and with what you resist them,NOT bothering to write them up as GURPS Powers.No need since theyre NPCs and PCs dont have such abilities 4)Creating your own is fun,but can be time consuming.It is easiest to take inspiration from finished product or book and than adapt it to your PC "power level"
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10-30-2010, 09:51 AM | #3 | ||
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Re: [DF]A little advice please
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10-30-2010, 09:57 AM | #4 | ||||
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Join Date: Sep 2005
Location: Albuquerque, NM
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Re: [DF]A little advice please
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Some advice: Convert all D&D prices into silver pieces and then convert to GURPS. I think gold is generally assumed to be 80 x the value of silver by weight in GURPS, but D&D hands out gold like it's candy. Anything that is a +1 item represent as merely some version of Fine in GURPS. Hold off on actual enchanted stuff in GURPS to represent +2 or better stuff in D&D. Quote:
I'd also recommend DF 8, treasure tables. It gives you lots of cool loot to give the PCs. |
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10-30-2010, 10:19 AM | #5 | |
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Join Date: Feb 2005
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Re: [DF]A little advice please
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10-30-2010, 11:41 AM | #6 | ||||
Join Date: Jan 2005
Location: Idaho Falls, Idaho
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Re: [DF]A little advice please
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Add DF3 for non-human (Cat-boy/girl, Dwarf, elf, etc) and "multi-class" characters (e.g., Barbarian-Scout, Knight-Martial Artist, etc), plus leveling up. It also gives you some humanoid monsters (Goblins, Orcs, Ogres, etc.) For more complex (and fun) combat rules, you would want to add Martial Arts. For more complex Cleric characters, you could add DF7. For Sage characters you would need/want to add DF4. For different types of Summoner characters, you would want to add DF9. For Ninja character you would need/want to add DF12. For characters with allies (e.g., Wizard Familar, Druid's friends, etc) you want to add DF5. Plus, as others have noted, it can be used for more monsters. For higher "level" characters, DF11 Power Ups might be useful. I would say DF6 (40 Artifacts), DF8 (Treasure Tables), and DF10 (Taverns) are most useful for building your own, rather than adapting an adventure. Quote:
I've done on the fly conversions of old D&D modules B2, Keep on the Borderland; X1 Isle of Dread; and A1, Slave Pits of the Undercity. I've picked up 4e D&D module Specter Toer of Spellgard, and it looks fairly easy to convert. Quote:
One thing I keep in mind is that the mechanics of D&D versus GURPS will mean some encounters are much more deadly than others; e.g., a group of 6 7th+ level D&D characters encountering 20 orcs in a fairly simple "mook" fight. 6 DF GURPS characters encountering 20 orcs can be anything from a simple mook mop up to a near TPK depending on how the party and monsters play and the luck of the die. Quote:
If I only have a short prep time, I'd probably use an existing source dungeon. I suggest starting small and buildup. Have a few starter encounters to see how your players work together and what kinds of tactics they use, before putting them in the middle of fight for their lives. One I commonly use is being ambushed by a small group of goblin worg-riders. -Dan |
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