Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-17-2015, 06:53 PM   #1
Not
 
Not's Avatar
 
Join Date: Feb 2013
Default Innate attack + Magic

How do I know which spells use innate attack (beam) and which use innate attack (projectile)?
__________________
Leave this space blank.
Not is offline   Reply With Quote
Old 06-17-2015, 06:55 PM   #2
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Innate attack + Magic

Most spells tell you which skill to use. In general, Beam is for laser-like spells, while projectile is for something you hold in your hand and throw.
Nereidalbel is offline   Reply With Quote
Old 06-17-2015, 10:45 PM   #3
GodBeastX
 
GodBeastX's Avatar
 
Join Date: Dec 2008
Location: Behind You
Default Re: Innate attack + Magic

You should read the innate attack skill for each, it describes their attack types and method.
GodBeastX is offline   Reply With Quote
Old 06-17-2015, 11:06 PM   #4
roguebfl
Dog of Lysdexics
 
roguebfl's Avatar
 
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: Innate attack + Magic

Note as per the description of the innate stack skill says missle spells default to IA (projectile) unless of course the spell it sell says differentially.
__________________
Rogue the Bronze Firelizard
Gerald Grenier, Jr. Hail Eris!
Rogue's Weyr
roguebfl is offline   Reply With Quote
Old 06-18-2015, 07:15 PM   #5
Not
 
Not's Avatar
 
Join Date: Feb 2013
Default Re: Innate attack + Magic

I'm not getting it. For example, Sun bolt and lightning bolt could plausibly be either. Radiation at least is described as a "beam," but why do I have to scour the description for it? Why can't it say in the gloss, along with energy usage and whatnot?

I'm a bit miffed they would create two different skills for magical attacks at all. (Gaze and breath at least emerge from different body parts!)
__________________
Leave this space blank.
Not is offline   Reply With Quote
Old 06-19-2015, 01:30 AM   #6
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Innate attack + Magic

Assume Projectile for missile spells, unless a spell says otherwise.
Nereidalbel is offline   Reply With Quote
Old 06-19-2015, 04:58 AM   #7
Lord Azagthoth
 
Lord Azagthoth's Avatar
 
Join Date: Jun 2006
Location: Helmouth, The Netherlands
Default Re: Innate attack + Magic

I always use Innate Attack (Magic) for spells unless it originates from your eyes (Gaze) or other extermitiy than your hands.

The Innate Attack (Beams) I use for built-in beam weapons, Innate Attack (Projectiles) for Built-In rockets and missiles
__________________
May the Force be with us all

Dark Lord Azagthoth

Star Wars - TRPG
Lord Azagthoth is offline   Reply With Quote
Old 06-19-2015, 06:57 AM   #8
Not
 
Not's Avatar
 
Join Date: Feb 2013
Default Re: Innate attack + Magic

That would be my preferred solution. Is there any textual support for it? Basic lists beam and projectile as possible specializations, and Magic simply says "use innate attack". A few spells clearly use gaze and breath, but most missile spells emit from the hand or finger.
__________________
Leave this space blank.
Not is offline   Reply With Quote
Old 06-19-2015, 07:33 AM   #9
Anaraxes
 
Join Date: Sep 2007
Default Re: Innate attack + Magic

Once upon a time (in 2007), Kromm said

Quote:
Originally Posted by Kromm View Post
Innate Attack (Projectile) works for all Missile spells. Even the ones that are ostensibly "energy" are actually pseudo-solid bolts that can be turned by a Missile Shield spell and so forth.
though perhaps that's out of date.

For Lightning, you could imagine Zeus throwing zigzags with an overarm motion rather than Darth Sidious generating purple arcs from his hands.

I might reverse the logic in that quote and say that anything that can be repelled by Missile Shield is a projectile; otherwise it's a beam. Sunbolt is specifically excepted. Lightning generally gets argued about because of the line in the fluff text that says "from a fingertip", just as in Sunbolt.

GMs are of course free to define spells as belonging to one or the other category. Or, for that matter, to eliminate one or the other specialization of the IA skill, or merge them.

Classifying Missile spells as beams along with Sunbolt and granting them the ability to pierce Missile Shield is of course making them more powerful relative to the other Missile spells. Expect your mages to divert to the favored class of spell unless you add some disadvantages specific to beam attacks.
Anaraxes is online now   Reply With Quote
Old 06-19-2015, 09:58 AM   #10
Not
 
Not's Avatar
 
Join Date: Feb 2013
Default Re: Innate attack + Magic

Quote:
Originally Posted by Anaraxes View Post
Once upon a time (in 2007), Kromm said

though perhaps that's out of date.

For Lightning, you could imagine Zeus throwing zigzags with an overarm motion rather than Darth Sidious generating purple arcs from his hands.

I might reverse the logic in that quote and say that anything that can be repelled by Missile Shield is a projectile; otherwise it's a beam. Sunbolt is specifically excepted. Lightning generally gets argued about because of the line in the fluff text that says "from a fingertip", just as in Sunbolt.

GMs are of course free to define spells as belonging to one or the other category. Or, for that matter, to eliminate one or the other specialization of the IA skill, or merge them.

Classifying Missile spells as beams along with Sunbolt and granting them the ability to pierce Missile Shield is of course making them more powerful relative to the other Missile spells. Expect your mages to divert to the favored class of spell unless you add some disadvantages specific to beam attacks.
Thanks, I wasn't aware of that quote. You've outlined my concerns well, and proposed reasonable solutions.

Here's a solution that might be unreasonable: has anyone tried simply eliminating this skill for magic missiles and used DX instead? I noticed that Innate Attack doesn't appear on the Mage template in Basic.
__________________
Leave this space blank.
Not is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:00 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.