09-24-2018, 12:21 AM | #11 |
Join Date: Aug 2018
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Re: Statting accessibility "except when watched" and mechanics thereof?
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09-24-2018, 11:20 AM | #12 | |
Join Date: Feb 2005
Location: Psionic Ward
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Re: Statting accessibility "except when watched" and mechanics thereof?
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If there is a melee going on, and the character is near it but not participating, would you say nobody is looking, or would you make rolls (either basic rolls or a contest) to see if anybody counts as "looking", or something else? What if the character was participating in a melee that had separated into a few 1-v-1 fights each a few yards apart, and the character in question felled his opponent the previous turn. It seems likely nearby fighters would keep an eye on a nearby combatant, but can they divide their attention in a way that avoids penalties in combat while also stopping the other character from being unobserved? What about a character in a crowded market, where they're not being watched, but are probably seen momentarily by different people going about their own business? I'd guess they can't use their power, but how much of a distraction is required to allow it? |
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09-24-2018, 12:01 PM | #13 |
Join Date: Aug 2018
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Re: Statting accessibility "except when watched" and mechanics thereof?
If you're using "One Foe" you need to make penalized perception checks to notice anything anybody other than your chosen foe is doing. If you're walking through a crowd of people with their eyes clued to their tablets it's probably a similar situation. If everyone fails their roll you'd probably be fine.
To try and actively stay out of view of someone not already looking at you is I think the "Stealth" skill. To slip out of view of someone who already sees you would be its "Disappear" technique. Needing to succeed in these against each member of a big crowd would be a lot of rolling, maybe mass combat rules could be adapted here? |
09-24-2018, 12:21 PM | #14 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Statting accessibility "except when watched" and mechanics thereof?
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ghostly movement |
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