08-04-2010, 10:12 AM | #41 |
Join Date: Mar 2006
Location: Iceland*
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Re: Basic Set Unarmed Combat boxing questions
Please, optional rule. 'House rule' means something never published.
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08-04-2010, 10:24 AM | #42 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Basic Set Unarmed Combat boxing questions
True, there are optional rules in Martial Arts that say to apply the -4 to unarmed combat, too, if you're going for harsh – possibly starkly, excessively, trying-to-make-a-point harsh – realism.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
08-04-2010, 10:25 AM | #43 | |
Join Date: Oct 2007
Location: Vermont
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Re: Basic Set Unarmed Combat boxing questions
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As for why? I'm not sure. Plenty of exceptions exist in the real world, and these are represented in Martial Arts by liberal use of the Unusual Training style perk to allow it in specific styles in specific circumstances (usually targeting a single individual with both blows.)
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08-04-2010, 10:46 AM | #44 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Basic Set Unarmed Combat boxing questions
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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08-04-2010, 12:04 PM | #46 |
Join Date: Oct 2007
Location: Vermont
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Re: Basic Set Unarmed Combat boxing questions
Oh! In that case, I don't know.
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08-04-2010, 01:52 PM | #47 |
Join Date: Dec 2009
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Re: Basic Set Unarmed Combat boxing questions
Just a quick note to thank everybody who has responded to my questions.
I think I'll houserule the 'only 1 step in a turn'. I understand that it might be realistic, but I really want to avoid 'going back a yard', 'moving forward a yard in a second' for 10 turns in a row (I think I know my players ;)). I also like the idea of giving a penalty when someone is in the ropes. |
08-04-2010, 02:13 PM | #48 | |
Join Date: Jul 2008
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Re: Basic Set Unarmed Combat boxing questions
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Also, you ought to see blood in rather less than 10 turns. For a pair of equally-skilled fencers, with combat reflexes, making Attack maneuvers and retreating parries, there still ought to be almost a 13% chance of a hit per attack. It's not impossible to get more defensive than that, but it's pretty extreme. And that's with neither side trying anything exotic or risky. EDIT: Actually, make that more than 13%, and mostly critical hits. Crit-hunting with 16 skill seems to be better than Deceptive Attacking further in that setup.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 08-04-2010 at 02:23 PM. |
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08-05-2010, 06:59 AM | #49 | |
Join Date: Dec 2009
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Re: Basic Set Unarmed Combat boxing questions
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I think a nice thing for the 1 step per turn rule is that the guy who steps in first, hits first, but cannot add a retreating dodge. The net effect is I think that it makes a guy on the offensive more likely to stay on the offensive (he can't retreat.). The guy who retreats has an advantage until he hits the ropes. Of course, this is my idea, and I am definitely not experienced. On the other hand, I don't think the game will suffer much if I make the wrong decision here. |
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08-05-2010, 08:14 AM | #50 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Basic Set Unarmed Combat boxing questions
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The thing is that realistically with boxing and many other martial arts like fencing and other swordfighting you can take many small shuffle steps in order to close in and retreat, weaving back and forth on attack and defense, though none of those small shuffle steps would actually add up to a full "Step". Both the Retreat and the Attack Steps in game are very generous for playability reasons so as to allow people to more easily see the movement, but a normal boxing or fencing Retreat in reality is a matter of inches, not of feet. |
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Tags |
basic set, boxing, rules question, two-handed combinations, unarmed combat |
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