12-31-2009, 11:11 AM | #131 |
Join Date: Dec 2007
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Re: Resolved,There is no point to statting up anything that is not a PC
Well yes, but that question is nonsense as stated (because the people who never come up with stats for non-PCs are a set that does not exist) so we automatically convert it into a question that makes sense.
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12-31-2009, 11:19 AM | #132 | |
Join Date: Dec 2006
Location: Houston
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Re: Resolved,There is no point to statting up anything that is not a PC
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Unexpected player actions are meaningless without the success or failure tied to the actions. We use dice to decide the success or failure. Removing that element removes the GAMES unpredicatability. Players are players, they/we ALL do wierd stuff because it keeps the game fun and exciting and makes us feel clever as players. We need those dice outcomes to keep some imparitality in those decisions, otherwise its just the GM saying 'thats a dumb idea.' Brief example: I once threw a potato at a hovering alien who carried a laser rifle and was actively shooting us. The GM (and other players) immediately berated me for such a foolish action...untill I dropped aces. Without those Dice, it would have been up to Groupthink to decide whether my idea was worhwhile or not. Nymdok |
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12-31-2009, 11:34 AM | #133 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Resolved,There is no point to statting up anything that is not a PC
Again, this is a terribly circular form of reasoning. What is the game you are going to play, then?
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12-31-2009, 11:48 AM | #134 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Resolved,There is no point to statting up anything that is not a PC
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12-31-2009, 11:49 AM | #135 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Resolved,There is no point to statting up anything that is not a PC
What kind of winging and fudging activities do your players get to enjoy?
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12-31-2009, 11:53 AM | #136 | |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Resolved,There is no point to statting up anything that is not a PC
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Also, I still feel they should not have to take an extra step on a board where mechanics are meant to be discussed. |
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12-31-2009, 11:56 AM | #137 | |
Join Date: Dec 2006
Location: Houston
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Re: Resolved,There is no point to statting up anything that is not a PC
Quote:
As GM's we dont call for hiking checks to walk across the room, and it is to a certain extent subjective. When we have a roll is up to the GM. What we roll against is up to the GM/ What the relevant modifiers are and how much they are worth is up to the GM. What CANNOT be up to the GM is the out come. He has plenty of control already. The dice need to be outside complete GM controll or else skill levels and abilities that the charachter has are MEANINGLESS. What good does it do me to put points in a swiming skill if the GM thinks I need to fail 'for the good of the story'. Why would I put even one point in swimming if Im going to succeed at it 'for the good of the story'. Who decides what 'good for the story' is anyway? I suppose you could vote on outcomes...but agin.....that aint GURPS. There are ALOT of ways to play :) Rules drive a game. Period. We agree on how something should be done then we try to do it to accomplish a goal. Chess has no random element, but it does have rules. It doesnt happen purely 'in your mind'. Thats not gaming, thats daydreaming. Nymdok |
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12-31-2009, 12:05 PM | #138 | |
Join Date: Sep 2008
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Re: Resolved,There is no point to statting up anything that is not a PC
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Imagine, for example, you are GM'ing a Heroic High Fantasy Campaign. Larger than life heroes battling the darkest and most vile of creatures. While in town, a large wagon going up a steep hill loses control and starts barreling down on a shop. The ever-charismatic duelist decides he should save the fair maiden working there and hops over the counter, grabs her, and attempts to jump back over to safety. Well, it's a somewhat high counter, and the woman is confused and flailing a bit, so you call for an Acrobatics check. Critical failure. He hopped a bit too early and hits the side of the counter with his face. A point of damage, which means he needs to roll against knockdown/stunning. Critical failure. Eck. You now have an unconscious PC behind a stall that's about to be crushed. Well, now the strongman gets involved. He reaches over the counter and pulls the terrified woman to safety without an issue. He then leans over the counter to try and grab the duelist. He's in a bad position, and some stuff has fallen on the duelist, so he needs to make an ST check to actually pull him out. Critical failure. You call for a DX check to keep his balance. Critical failure. The strongman is now inside the stall, and the wagon is only 1 second away. All he can do is brace himself as the heavy wagon slams into the stall. You roll for damage, and get maximum, resulting in a death check for the strongman, and two for the duelist. The strongman barely fails his - he's mortally wounded. The duelist succeeds at the first, then critically fails the second. He's dead. As the proverbial dust clears, your group decides that, while morbidly humorous, the duelist's death, and the strongman's potential death, is not at all keeping in the spirit of Heroic High Fantasy. So, you ignore the rolls and decide that both characters are seriously injured but will recover with enough rest. The players are happy because they don't lose the characters they spent hours building to a random accident. The group is happy because the characters still are larger-than-life heroes ("Nobody could have survived that!"). Everyone wins. I'm not saying this is the One True Way to play. But there are groups for which it is preferable to the alternative. The important thing is that everybody has fun - if fudging an outcome makes things more fun, I don't see a problem with doing so. If it makes things less fun (such as by making the players feel like their actions don't matter, destroying verisimilitude, or simply fostering antagonism between players and GM), then one should not do it.
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
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12-31-2009, 12:16 PM | #139 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Resolved,There is no point to statting up anything that is not a PC
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12-31-2009, 12:24 PM | #140 | ||
Join Date: Dec 2006
Location: Houston
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Re: Resolved,There is no point to statting up anything that is not a PC
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If you and your players comletely WAG the rules and handwave till your shoulders hurt and have a good time in the 'spirit' of those rules. Thats fine, but there does come a poitn where you've left out som many rules as do be engaged in a completely different activity. That threshold is not the rules, but the mechanics. Once you abandon 3d6 for success, (quick)contest, and reaction mechanics Attributes - Skill - Technique heirarchy/structure Power - Advantage - modifier heirarchy/structure Attack/Defense Combat system Once you loose any of these, You've gone from GURPS to something else. Quote:
You want to debate setting? Genre? SKill and Advantage sets? Fine, but dont jerk with whats under the hood, which is just those three tiny dice. As I stated above, we already have plenty of control of the dice and modifiers and as you point out, the interpretation. If we controll all this and the results too then why even have dice? To use them when we want to and how we wan to and then dissregard what they say seems....odd. Nymdok |
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Tags |
crunchy, faq, no-wing, wing |
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