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Old 09-10-2013, 06:21 PM   #11
JCurwen3
 
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Join Date: Dec 2007
Location: Brooklyn, NY
Default Re: [Technical Grappling] ST as a Proxy for Mass

Quote:
Originally Posted by Polydamas View Post
My ideal solution would be to make Mass a derived stat based on ST and proportional to the cube root of mass which can be bought up or down for something negligible. That would add one box to a character sheet, and one calculation at the start of play.
Also, there should be a Bulk stat. Or, at least, some reasonable value that represents the stat referred to by techniques like Bear Hug, which are not about ST or Mass really.

This is usually a function of SM, but strange creatures may have very different values.
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