01-29-2020, 09:46 PM | #1 |
Join Date: Jan 2019
Location: Italy
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Preparation required on always on advantages
It is legal to put the preparation required limitation on an always on trait?
Let's say it is (I found many examples, such as the text of modular abilities which explicitly calls out prepation required), and I apply the limitation on mana enhancer for instance. Do I have to perform the ritual only once each day, and then have the ability always on for the day? Am I subjected to the limitations under "limited use"? (i.e. The advantage is turn on only for 1 minute before a new ritual is required?) Please provide a reference to raw if you can. Thank you. |
01-30-2020, 08:19 AM | #2 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Preparation required on always on advantages
Its legal in at least some situations. Psionic Powers has it on Insubstantial (Astral Travel) and Possession (Netrunning) in combination with the maximum duration limitation. So at the very least, you can use those two in combination on always on advantages.
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01-30-2020, 08:29 AM | #3 |
Join Date: Nov 2015
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Re: Preparation required on always on advantages
I wanted to use it for a suit of armor designed as advantages with the gadget limitation, because I though it would make sense to take time to equip it (as opposed to just picking up an item) but it doesn't seem to work too well for that.
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01-30-2020, 09:58 AM | #4 |
Join Date: Nov 2016
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Re: Preparation required on always on advantages
You should note that there are abilities with the always on beneficial effect (positive), and the always on limitation effect (negative).
In this respect, you usually can limit an ability with the always on (positive) effect; because you have control over the ability. For example, maximum duration is available for abilities with a switchable beneficial effect that you may indefinitely leave on. It is for abilities that do not take "always on" as a limitation (negative). In your examples, "preparation required" could be a catch-all to activate either element of a modular ability. This is different than using "preparation required" directly with an always on (negative) limited ability, because preparation required applies as a discount for the modular ability suite and not the single ability within your suite. On the other hand, if you want to limit a single ability featuring always on (negative) within a modular ability suite, you should check the "minimum duration" limitation. And then, you could force the ability to stay on for a minimum time until you can change it for another ability in your suite. Finally, a limited ability is subject to "limited use" if you take the limitation named "limited use". If you apply other type of limitations, then you should follow the rules listed under them.
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01-31-2020, 10:51 AM | #5 | |
Join Date: Aug 2018
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Re: Preparation required on always on advantages
Quote:
We should probably refer to switchable abilities that can last indefinitely (ie insubstantiality, possession, using "affects others") as "Indefinite Duration" or something along those lines. My guess is even with switchable indefinite duration stuff you can still take 'prep required' and it would apply to prep required to take the ready maneuver needed to switch between substantial and insubstantial form? P155 (Involuntary Deactivation: Unconsciousness) makes this an option for insubstantiality, something I don't think B62/B63 initially mentioned. A "permanent special effect" which can be specified at creation, so there doesn't seem to be an option like "I can switch whether unconsciousness reverts me or not". P109's "Once On, Stays On" assigns a price for buying it on abilities where unconsciousness always reverts you, so if you did take that option for other stuff, it would seem fair to allow this enhancement to be bought for others as well, along with "Selectivity" so as to be able to switch that on and off so the user can toggle what effect he wants unconsciousness to have. |
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02-01-2020, 04:29 AM | #6 | |
Join Date: Jan 2019
Location: Italy
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Re: Preparation required on always on advantages
Quote:
Let's imagine mana enhancer, for instance. How does the interaction with preparation required works? Do I need to add "limited use" for the end results that I had in mind? |
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02-01-2020, 04:34 AM | #7 | |
Join Date: Jan 2019
Location: Italy
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Re: Preparation required on always on advantages
Quote:
That is, you prepare the advantage ONLY ONCE, and then is alway on (your interpretation on the "suit of armor advantage") instead of you prepare the advantage and then you can use it only for a limited period of time (mine interpretation) |
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02-01-2020, 04:38 AM | #8 |
Join Date: Jan 2019
Location: Italy
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Re: Preparation required on always on advantages
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02-01-2020, 06:09 AM | #9 | |
Join Date: Sep 2007
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Re: Preparation required on always on advantages
I'd rule that you simply can't use Prep Required on an Always On ability. Or, more precisely, that ability is no longer Always On, even if the base Advantage defaults that way.
See Powers p 153, "Turning Abilities Off and On". Quote:
Absent any other modifiers to change the duration, the duration of that one use after prep would be the standard default duration. Duration would be 10 seconds by B101, though for non-combat abilties I'd probably go with the 1 minute duration specified by Limited Use. (10 seconds is a good "duration of combat" time, leaving some chance for running out dramatically in a long fight; 1 minute works better in out-of-combat time.) Last edited by Anaraxes; 02-01-2020 at 06:15 AM. |
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02-01-2020, 07:57 AM | #10 | |
Join Date: Jun 2006
Location: The Great White North
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Re: Preparation required on always on advantages
Quote:
Or do you mean if it's valid in GURPS? Yes. The first rule of GURPS is: Have fun. If you think placing limitations on advantages (and disadvantages) would enhance the fun, go for it.
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