02-01-2020, 05:25 PM | #11 | |
Join Date: Mar 2013
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Re: Realm Magic versus Ritual Path Magic [Thaumotology]
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I do feel that since, like Sorcery, realm magic costs a lot of cp, the fp cost should be relatively low.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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02-01-2020, 05:45 PM | #12 | |
Join Date: Dec 2012
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Re: Realm Magic versus Ritual Path Magic [Thaumotology]
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The magic system for GURPS Mage: The Ascension is a system (or the system) that Realm Magic was clearly inspired by, and thus could be considered a worked example of same, but it might need some adapting, even if you have the book. I'm sort of wondering if we should start a thread for Realm Magic systems that people have worked up, or if there already is one.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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02-01-2020, 06:03 PM | #13 |
Join Date: Aug 2004
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Re: Realm Magic versus Ritual Path Magic [Thaumotology]
Bear in mind that GURPS Mage the Ascension is out of print and doesn't legally exist in digital form; and I will be shocked and amazed if that ever changes. Referencing it isn't particularly useful these days.
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02-01-2020, 06:45 PM | #14 |
Join Date: Feb 2016
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Re: Realm Magic versus Ritual Path Magic [Thaumotology]
Yes, I agree. In truth though, the MtAs magical system is much different than the Realm Magic of GURPS. It is actually more similar to RPM, though RPM is a mechanically better magical system than either.
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02-01-2020, 06:57 PM | #15 |
Join Date: Aug 2004
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Re: Realm Magic versus Ritual Path Magic [Thaumotology]
To the extent that RPM is better, it's because its mechanics have received more attention. There's nothing fundamentally superior about the approach that RPM uses vs. The approach that Realm Magic uses; just differences in implementation details.
If SJGames were to publish a Realm Magic book where the system gets an overhaul with the kind of attention that RPM got in its book, the result would easily be competitive with RPM. As things stand, Realm Magic's flaws lie in the implementation, not the concept. |
02-01-2020, 11:21 PM | #16 | |
Join Date: Mar 2013
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Re: Realm Magic versus Ritual Path Magic [Thaumotology]
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I like real magic because it fits my idea of what rpg magic should be like. This is, of course, only my opinion.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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02-02-2020, 03:52 AM | #17 | |
Join Date: Jan 2016
Location: Italy, Rome
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Re: Realm Magic versus Ritual Path Magic [Thaumotology]
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RPM from the other hand is more "preparation style" considering that in order to accumulate energy you need time |
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02-02-2020, 10:21 AM | #18 |
Join Date: Mar 2013
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Re: Realm Magic versus Ritual Path Magic [Thaumotology]
I tried to use rpm once in a campaign, and the players hated it. Realm magic might be easier for them, but I'm planning to use Sorcery just in case.
__________________
A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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