10-28-2019, 02:54 AM | #1 |
Join Date: Mar 2016
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Some clarification about Striking vs Lifting ST
This is a followup to a thread I made a while ago about purchasing both regular Super ST along with additional Lifting Super ST.
If you have Super ST and Lifting Super ST, and you take an action that uses both Lifting and Striking ST, a single instance of Super-Effort will cover all of it, correct? And a related question. I'm building a super for my Malice setting who likes to throw things with his super-strength and I have a few questions about that. It's obvious everything to do with the weight is based on BL (and thus Lifting ST) while everything based on damage is based on thrust damage (and thus Striking ST). What is the distance based on? And as a somewhat related question, are there any ways to handle the quirks that pop up when throwing things with disparate Lifting and Striking ST? It seems a bit implausible to be tossing around 10-ton truck and getting massive damage penalties because you could be tossing around 100 tons. If it's relevant, the character has Super ST+10/+100 and an additional Super Lifting ST +6 (for a total of +1000 with Super-Effort) So effectively Lifting ST 1020 and Striking ST 120. |
10-28-2019, 05:34 AM | #2 |
Join Date: Feb 2016
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Re: Some clarification about Striking vs Lifting ST
Lifting ST represents slow action while Striking ST represents fast action. Since throwing distance depends on throwing speed, throwing distance would depend on Striking ST. Damage is a function of mass and velocity though, so I would base damage as if the object was slamming the target rather than normal throwing damage because of the vast difference between Lifting ST and Striking ST.
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10-28-2019, 06:38 AM | #3 | ||
Join Date: Sep 2004
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Re: Some clarification about Striking vs Lifting ST
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If you want Malice to be great at throwing, I'd suggest a few levels of Super Throw. Just 3 levels would add +6 damage per die and multiply throwing range by x8 for only 30 points. With ST 20 Thr 2d-1, that's a base 2d+11 (5d) damage. With ST 100 Thr 11d, that's 11d+66 (~30d-1). |
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10-28-2019, 10:06 AM | #4 | |
Join Date: Mar 2016
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Re: Some clarification about Striking vs Lifting ST
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10-28-2019, 10:17 AM | #5 | |
Join Date: Sep 2004
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Re: Some clarification about Striking vs Lifting ST
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You can read the thread, but basically what I put above was the implication. Throwing was never intended to work off a Lifting ST ratio. Grappling uses Lifting ST. If Titan ever got his hands on someone ST1000 would be quite useful for grappling/crushing. |
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10-28-2019, 10:18 AM | #6 | |
Join Date: Mar 2016
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Re: Some clarification about Striking vs Lifting ST
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10-28-2019, 10:23 AM | #7 | |
Join Date: Mar 2016
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Re: Some clarification about Striking vs Lifting ST
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10-28-2019, 10:57 AM | #8 | |
Join Date: Jun 2013
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Re: Some clarification about Striking vs Lifting ST
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*This uses the "unliving" multiplier of 4 for HP. Living objects will do around 8d, while homogenous ones will do around 33d-1. I personally find it ridiculous that a 100 ton monster (living) does less damage than a 100 ton zombified version of said monster (unliving), which in turn does less damage than a 100 ton sack of meat from a few such monsters (homogenous), but whatever.
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