Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-26-2019, 09:36 AM   #1
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default GURPS Social Engineering: Keeping in Contact

It's not what you know:
It's who you know, what they know,
And how far they'll go
— From The Truth Behind Common Sayings
GURPS Social Engineering greatly expanded the rules for social traits and interactions. But while it touched on such "who you know" advantages as Contacts, Contact Group, and Patrons, the spotlight was on what PCs could do with their own skills and abilities. Then came GURPS Social Engineering: Pulling Rank; it addressed Patrons through the lens of Rank, but left Contacts and Contact Group largely untouched.

GURPS Social Engineering: Keeping in Contact is the next link in the chain. It describes in detail what Contacts and Contact Group actually do for you, and provides extended rules for handling them in play. It offers new pricing options and modifiers for these traits, along with related perks and quirks. And it includes a whole chapter that breaks down contacts by category, discussing what benefits and special rules best suit each type.

If you ever felt Contacts were a bad deal next to Allies and Patrons, Keeping in Contact will change your mind!


Store Link: http://www.warehouse23.com/products/SJG37-1692
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is online now   Reply With Quote
Old 08-26-2019, 01:48 PM   #2
Pomphis
 
Join Date: Oct 2004
Default Re: GURPS Social Engineering: Keeping in Contact

No need to change my mind, any addition to the Holy Scriptures of Kromm must be mine (and already is).
Pomphis is offline   Reply With Quote
Old 08-26-2019, 06:42 PM   #3
Pseudonym
 
Pseudonym's Avatar
 
Join Date: Jul 2015
Location: Phoenix, AZ
Default Re: GURPS Social Engineering: Keeping in Contact

I like the idea of the book, but I think one thing I didn't like that much is it seems like there is a lot of mechanics for over-extending a relationship and losing cp permanently "for free," but not a lot on the mechanics of fortifying/improving and possibly fostering a relationship "for free" cp.
__________________
Blog Running Games on Tuesday (online). Playing Sunday.
Pseudonym is offline   Reply With Quote
Old 08-26-2019, 07:41 PM   #4
tbone
 
tbone's Avatar
 
Join Date: Aug 2004
Default Re: GURPS Social Engineering: Keeping in Contact

A guy I know says it's a good book.
__________________
T Bone
GURPS stuff and more at the Games Diner: http://www.gamesdiner.com

Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated)

(Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.)
tbone is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:05 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.