01-07-2015, 12:48 AM | #241 | |||||
Join Date: Nov 2011
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Re: Improving the Tonfa
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Flexible is really what it isn't when it comes to the current skill system. I wouldn't recommend doing that without shifting to a more powerful skill system. Quote:
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Whether that specific case is inconsistent or not the required distance before a new skill is required has lots of inconsistencies in the normal rules. Last edited by Sindri; 01-07-2015 at 12:53 AM. |
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01-07-2015, 01:26 AM | #242 |
Join Date: Sep 2004
Location: Here .
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Re: Improving the Tonfa
Santa Claus doesn't exist , it was just your Father in a cheap costume .
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01-07-2015, 07:39 AM | #243 | |||
Join Date: Jun 2013
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Re: Improving the Tonfa
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*Tonfa Strike is the name of the spinning attack Technique; I'm assuming here the character has bought it off in full. **Vitals seemed the most appropriate target for "ribs," although Torso would also work, making the roll against 11 instead of 8. EDIT: Also, I should note that those combinations probably aren't typically done as Combinations, but rather as a Telegraphic All-Out Attack (Double) with a Dual Weapon Attack. That would change things for the Skill-20 character to 17+17+17 and 15+15+17, respectively, meaning someone with a more-feasible Skill-14 would be at 11+11+11 and 9+9+11, probably with some Targeted Attacks and/or the Dual Weapon Attack Technique to help boost that. Karate can be used for Pummeling (MA111). Punching with a Reverse Grip tonfa is a case of Pummeling. The only thing special is that Karate doesn't suffer the -1, just as for a knuckle guard, which doesn't seem outlandish. That's not any sort of inconsistency. As for Karate Parry, you can actually use Karate Parry with any Reverse Grip weapon. albeit at -1. Again, tonfas get to ignore that -1, in the same way a katar (which also occupies the hand and prevents open-handed parrying) is able to use Karate Parry at no penalty. This implies the penalty is likely due to needing to angle the reversed weapon against the arm (unneeded for tonfa and katar), and possibly to avoid accidentally cutting oneself. As above, there's no inconsistency here. Last edited by Varyon; 01-07-2015 at 09:00 AM. |
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01-07-2015, 02:01 PM | #244 | |||||
Join Date: Apr 2005
Location: France
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Re: Improving the Tonfa
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Brawling includes using some weapons because it is a generic "improvised street fight" skill, which include some improvised (or, at least, non very formal) weapons like sap and, why not bottles and so on. It is not a very precise skill. Karate is supposed to be the "advanced training at unarmed striking" (Karate definition, page 203), which supposed not to be armed. The bigger inconsistency, in my opinion is saying that a skill is "advanced training at unarmed striking" and suddenly saying that you can use a weapon with it without the least penalty. |
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01-07-2015, 02:02 PM | #245 |
Join Date: Apr 2005
Location: France
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Re: Improving the Tonfa
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01-07-2015, 02:21 PM | #246 | ||||
Join Date: Apr 2005
Location: France
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Re: Improving the Tonfa
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I really don't anymore understand GURPS skills here... Quote:
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But, no matter. That's another topic and it's just my opinion. |
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01-07-2015, 02:26 PM | #247 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Improving the Tonfa
For the same reason we should get rid of Shortsword and Fencing (and probably a few more too such as merging Karate and Brawling). There are better ways to handle them than bloated lists of skills.
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01-07-2015, 02:37 PM | #248 | ||||||||
Join Date: Nov 2011
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Re: Improving the Tonfa
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01-07-2015, 02:54 PM | #249 | |
Join Date: Jun 2013
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Re: Improving the Tonfa
I feel there are far too many combat skills as it stands (there are likely far too many non-combat skills as well, of course). Any skill that basically has a single weapon that uses it gets a serious look. The only weapon that uses tonfa is, of course, the tonfa, and that seems so similar to baton that it seems it should use a different skill.
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I'm currently working on a simplified version of my old Initiative Overhaul, which would allow for a tonfa to benefit from its purported speed. The benefit isn't built-in (the tonfa would behave much like any other Reach 1 swung weapon of its MinST), but it wouldn't be game-breaking to give it an IP discount for its nifty little spin attack. Failing that, you might be able to justify a discount on those combos. Of course, the easiest solution is just to have that crazy speed give a small defense penalty, as I suggested upthread - any foe suffering the effects of Feint or Deceptive Attack is at a further -1 to defend against the tonfa swing. |
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01-07-2015, 03:02 PM | #250 | |
Join Date: Apr 2005
Location: France
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Re: Improving the Tonfa
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It is indeed a specific training that a karateka can train or not train: makiwara, kicking bag, kigu hojo undo (specific muscle training exercises)... Karate masters say that tsuki (punches) is an whole art inside the art. So, to my mind, it is much more well simulated by striking strength. Furthermore, why +1 at DX+0, +2 at DX+1 and then, nothing more? Is there a so huge difference between DX+0 and DX+1? |
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Tags |
house rules, low-tech, martial arts, tonfa, weapons. |
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